Change log
0.6.3
Fixed a bug which would cause some users to get errors until logging into a character again. (I think)
0.6.2
- Removed leftover archaeology debug code
- Optimized tradeskill scanning.
0.6.1
Fixed bug which would cause an error for new users.
0.6.0
- Added support for archaeology keystones
- Updated conversions, prospecting, and milling for cataclysm mats.
0.5.1
- Toned down the name hiding. I will probably make further changes to this in the future
0.5.0
- Added conversion for enchanting mats, primals, and eternals
- Added the option to show a tree for disenchanting results
- Removed redundant name tags
- Fixed a bug that prevent data from the database to show. However the fix means that you may need to reload your ui (/rl or /reload) in order to update milling, prospecting, and disenchanting data. I will attempt to fix this in a future version.
0.4.4
- Removed debug code accidently left in the last build
- Now compatible with 4.0.1 and Cataclysm (I think)
- Herbs should now show which pigments they mill into
0.3.4
- Removed AckisRecipeList support, because the API functions have been removed
0.3.3
- Updated for 3.3
0.3.2
- Fixed a bug which displayed the last recipe in a tree's name as the transitional reagent.
0.3.1
- If you have Ackis Recipe List installed, tooltips will be sorted by recipe level. Thank you for the code, CubittusAce.
- When you hold down alt, all recipes will be shown regardless of your threshold.
- Cleaned up the code a bit (Moved the milling and prospecting data to a separate file)
0.3.0
- Reagent Tree will now detect inscriptionists and jewelcrafters and will add milling or prospecting results to tooltips, respectively. Disenchanting coming soon
- Default threshold is now trivial (grey), if you like it on easy (green) then you may need to change it in the options pane
- The threshold option now tells you what it is set to
0.2.1
- Characters who's recipes are below the threshold will no longer have their names displayed without recipes
0.2.0
- You can now erase data from old characters
0.1.3
- Fixed the freezing bug for real this time. Unfortunately the fix means you now have to close and reopen your tradeskill window when the difficulties for recipes change, or you learn new recipes.
- Changed Ace 3 to a required Addon, since the mod wouldn't work without Lib: Ace3
0.1.2
- Fixed a bug that would sometimes freeze WoW when a tradeskill was opened for the first time
0.1.1
- Fixed a startup error caused by leftover code.
0.1.0
- Fixed bug where tradeskills opened from links would be saved as the character's who opened them.
- Updated for 3.2
Known caveats
Prospecting and Inscription might require an interface reload to work. This is due to the client loading addons before it has your profession data from the server. The solution will probably involve some kind of looping timer.
Facts
- Uploaded on
- Jan 13, 2011
- Game version
- 4.0.3a
- Filename
- ReagentTree_0-6-3.zip
- Size
- 166.5 KiB
- MD5
- c43ceb9401292bc862e0c092cf176cc4
- Type
- Beta
- Status
- Normal
- Downloads
- 2,391