Reforgenator

18 - Support Diminishing Returns on Avoidance

Not sure if this is already in, since I'm at home and can't login to the game, but it seems like the sort of thing that's easy to miss.

As of 4.x, both dodge and parry have identical item budget cost per %, so all things being equal, parry has equal value to dodge.

However, both dodge and parry have diminishing returns, so you want to keep your dodge/parry ratings roughly equal.

For example, if you're looking to reforge to avoidance on a character with 1200 dodge rating and 1000 parry rating, you would reforge to parry, not dodge.

Similarly, if you were looking to reforge to (for example) mastery on that same character, you would reforge the dodge to mastery, not the parry. Each point of dodge is less valuable as you have more of it.

User When Change
gunboat Feb 10, 2011 at 05:21 UTC Changed priority from Medium to High
gunboat Dec 20, 2010 at 20:29 UTC Changed status from New to Accepted
schizo Dec 20, 2010 at 19:20 UTC Create

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  • 6 comments
  • Avatar of balzer1075 balzer1075 May 06, 2011 at 05:25 UTC - 0 likes

    The theory on dodge/parry however is sound and I think that would be a very helpful feature for the add-on but I don't think it should just try to be equal (or as close together as possible) but that you should be able to specify a certain stat to be higher than another stat by x amount. The reason I feel that this is important is because tanks get parry rating from strength and not dodge rating so both Kings and Horn of Winter (or similar buffs) will increase parry rating and it will be different depending on how much strength you already have. Another way to solve this issue is to have a feature that allows the user to select different raid buffs to be accounted for in the calculations but I'll talk about that possibility in another ticket.

  • Avatar of schizo schizo Dec 21, 2010 at 19:51 UTC - 0 likes

    I just read through the entire thread (it's only 2 pages) and didn't see that. The thread says to reforge to haste over mastery, period. Binkenstein agrees, since mastery takes 40% more rating per percent. Here's a thread about it.

    http://totemspot.com/forum/viewtopic.php?f=8&t=410&p=4181

    This is all academic, since I would never argue against a feature in an addon. I just question the theorycraft supporting your conclusion.

  • Avatar of lrdx lrdx Dec 21, 2010 at 17:24 UTC - 0 likes

    Schizo, it's exactly EJ where it's written that you want the same haste and mastery. In percent, not in rating, and Mastery starts from 16%.

    Well yeah, for the addon it's not the same rating amount.

  • Avatar of schizo schizo Dec 21, 2010 at 02:27 UTC - 0 likes

    I suppose, although I question if the theorycrafting behind that is sound. According to the EJ thread elemental prefers haste to mastery, but there might be some fine point or threshold where haste loses value that I'm not aware of.

  • Avatar of delmain delmain Dec 21, 2010 at 01:13 UTC - 0 likes

    That would be an awesome option.

    Spriest would likely use it for Crit/Haste.

  • Avatar of lrdx lrdx Dec 21, 2010 at 00:13 UTC - 0 likes

    Or better, there could be an option to target two stats to be roughly equal - I could also use that for elemental shamans (for haste and mastery).

  • 6 comments

Facts

Last updated
Mar 30, 2012
Reported
Dec 20, 2010
Status
Accepted - Problem reproduced / Need acknowledged.
Type
Enhancement - A change which is intended to better the project in some way
Priority
High - Strongly want to resolve in the specified milestone.
Votes
3

Reported by

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