RuneWatch (WotLK)

  • 6 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Formatted Changelog Voorije Voorije 03 Dec 2008
Current v1.2.2 Stable General (A) Localizations for deDE, frFR, ruRU added (A) Minimap Icon (M) Revised Config Structure (*) Support for LibDataBroker based mods (Like Fortress) (*) Support for AddonLoader (*) Support for full Config options in Blizzard Interface Options Second Revision The third revision marks versions of RuneWatch that have taken advantage of modularity. Versions in this group are at least semi-pluggable. v1.2.1 Beta General (A) Locale Support Added, Waiting on translations...
Localization Voorije Voorije 26 Jan 2009
With version 2.x.x well underway, i've converted the new branch over to using The CurseForge Translation System(DOCs) and this means a couple different things. I no longer will have dedicated translators for the project. All previous translators will still be credited in the docs somewhere, but now i've opened up translations to the public, so anyone can help translate the mod and get thier name in the credits on the CurseForge Project. Now all translation can be accessed through the...
Main Voorije Voorije 27 Apr 2009
Description RuneWatch is a RuneFrame Replacement Addon which has slowly evolved into a UnitFrame for DeathKnights. The Mod tracks your runes, thier cooldowns and also visually represents your Runic Power. The aim of RuneWatch is to make your DeathKnight specific statistics more visually appealing and noticeable. In addition to this, RuneWatch is highly customizable and allows you to change a number of aspects of both it's Appearance and Behavior. Please Note: This project is NOT abandoned. To...
Upcoming Feature: Cooldown & Effect Tracker Voorije Voorije 27 Apr 2009
Overview I'm currently in the process of designing a UI Component for the next version of RuneWatch that will be a self-adjusting cooldown-cloud (kinda). The visual element is subject to change, but right now since I'm not the worlds most experienced DK I need YOU my user-base to help me be inclusive. I would like you all to post comments on this page Request Please post comments on this page with the cooldowns you'd like to see incorporated. Currently Planned Blood <Nothing Yet> Unholy Bone...
Upcoming v2.0.0 Details Voorije Voorije 07 Jan 2009
Details After learning a lot about WoW UI Programming and seeing the swarm of user-input, i've decided to re-write RuneWatch and build an entirely new version. v2.0.0 is a ground-up re-write which not only features completely new code, but an entirely new mod structure. The mod structure is designed around flexibility which will also increase development speeds. The mod now features a plugin system to make each seperate entity it's own widget which can be enabled/disabled within the mod, or...
v2.0.0 Beta Particpation Voorije Voorije 26 Jan 2009
RuneWatch v2.0.0 Beta If you've arrived at this page it means you're interested in participating in the RuneWatch v2.0.0 Beta Program. This page is designed to give you all the information you will need to assist me (ReAn/Voorije) in getting the most out of this beta. Who Should Beta? Anyone really, but especially those people who are interested in helping me get the new version out sooner with fewer bugs and a better library of features. What do you need me to do? I need all beta testers to...
  • 6 pages found