What steps will reproduce the problem?
1. Simply be on a battleground, when tower is destroyed
2. or a base is tapped, or a base is defended
3. a base is took, a graveyard took, just in the moment, when the message in the chat appears (but only at THOSE messages).
What is the expected output? What do you see instead?
Just the same like in the point above, huge lagg spikes, that are freezing my screen for 1-3 seconds
What version of the product are you using?
Do you have an error log of what happened?
No - because no LUA-Errors or sthg like that are shown.
Please provide any additional information below.
|Walktheline||Jan 28, 2012 at 00:01 UTC||Create|