SOK Loot Manager

Change log

v3.3:

  • New slash commands: /lm nraid, and /lm hraid. They both convert to a raid and set self-Master Looter with epic threshold. The former changes the difficulty to normal, the latter heroic.
  • New tabs on the Results window. The "Rolls" tab is the usual box loot handlers are used to, the "Winners" tab contains 25 checkboxes with raid member names. Checking a box here disables that person's Need button, unchecking enables it.

v3.21:

  • Patch 3.1 compatibility
  • RKP Name box is gone as it didn't serve much purpose for SOK anymore
  • Added another Greed option for your main's dual spec to the Greed window

v3.2:

First Curse version, yay!

Known caveats

The "Winners" tab isn't shared amongst the raid.  In order to prevent tampering only the loot handler's Winners tab information is used.  The call to disabled the Need button, if applicable, happens every time loot is announced so that people who go offline, reload their UI, etc. don't get it re-enabled for doing so.

Also, if you've never seen an item since the last patch it's possible for it to error out when loot is called.  The 5 second delay is an attempt to get around this, but it doesn't always work.  If an item isn't in your local cache the window should forcibly come up, but with no mouseover stats capability.  The safest bet to avoid this is to link all the drops ahead of time and click each one before beginning the loot process.

Facts

Uploaded on
29 Apr 2009
Game version
  • 3.1.0
Filename
SOKLootManager.zip
Size
11.1 KiB
MD5
6d0aa04ad6d1a7e1572dd42acfd81150
Type
Release
Status
Normal

Authors