Soundtrack

Soundtrack v1.5

Change log

  • The “Escalate Battle Music” option is now functional. If the option is turned on, Soundtrack will keep checking for the highest mob level during a battle and switch to the higher event if it finds one.
   * Shielded some code that has caused crashes for a few people
   * Eliminate a memory leak
   * Fix Add Custom Event not working if adding many events after another
   * If you’ve made custom events: Soundtrack.PlayEvent() and Soundtrack.StopEvent() now take the table name and event name as parameters. (e.g. Soundtrack.PlayEvent(”Custom”, “MyCustomEvent”)).

Facts

Uploaded on
03 Mar 2007
Game version
  • 2.0.0
Filename
soundtrack-soundtrack-v1-5.zip
Size
1015.2 KiB
MD5
276616611cd6d8ff785a1ab4ad655b5e
Type
Release
Status
Invalid layout

Authors