Change log
- The Escalate Battle Music option is now functional. If the option is turned on, Soundtrack will keep checking for the highest mob level during a battle and switch to the higher event if it finds one.
* Shielded some code that has caused crashes for a few people
* Eliminate a memory leak
* Fix Add Custom Event not working if adding many events after another
* If youve made custom events: Soundtrack.PlayEvent() and Soundtrack.StopEvent() now take the table name and event name as parameters. (e.g. Soundtrack.PlayEvent(Custom, MyCustomEvent)).