37 - FlagRSP Filtering Performance
I'm really glad that you added selective filtering to avoid processing the FlagRSP channel. But I'm still having terrible performance with both TotalRP and SpamMeNot turned on. When I turn one of the two off, I do okay. I wonder if you're doing too much processing on this busy global channel, even when it's disabled. It seems like it still goes through most of the processing even if the new option is turned on, it just doesn't do the final stage.
These checks should be very early: if it's on an addon channel, don't do anything: no debugging messages, no parsing out information, no checking for ignores. Just do nothing.
| User | When | Change |
|---|---|---|
| Octane666 | Apr 18, 2012 at 13:03 UTC | Changed status from Waiting to Declined |
| Octane666 | Aug 16, 2010 at 21:45 UTC | Changed status from Replied to Waiting |
| Octane666 | Aug 15, 2010 at 18:58 UTC | Changed status from Waiting to Replied |
| Octane666 | Aug 13, 2010 at 22:23 UTC | Changed status from New to Waiting |
| gerweck | Aug 13, 2010 at 20:58 UTC | Create |
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Octane666 Aug 15, 2010 at 18:58 UTC - 0 likesAnother thing I thought of is that if it's using the /who list, and not using LibWho then there could be some conflict there. I guess I need a little more info from you as to what the actual problem is before I can take this further.
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Octane666 Aug 13, 2010 at 22:23 UTC - 0 likesHi thanks for your report. What are the symptoms of the poor performance? Is the whole game going slower? Are animations stuttering?
I've had a look at the code, and although technically it could do it slightly faster, this code should run so fast that there shouldn't be much in it.