SpartanUI

202 - Shaman Totems missing from player frame?

What steps will reproduce the problem?
1. Whenever a totem is active, it used to show below the player frame. This seems to be missing now.

What is the expected output? What do you see instead?
important to have this in case you need to dismiss a totem before it expires.

What version of the product are you using?
r78

User When Change
wutname1 Sep 14, 2014 at 05:03 UTC Changed status from Started to Fixed
wutname1 Sep 12, 2014 at 07:39 UTC Changed priority from High to Critical
wutname1 Sep 11, 2014 at 04:42 UTC Changed status from Accepted to Started
wutname1 Sep 11, 2014 at 04:40 UTC Changed status from New to Accepted

Changed priority from Medium to High
Armendegga Jan 01, 2014 at 01:52 UTC Changed component from None to PlayerFrames
Armendegga Sep 29, 2013 at 23:08 UTC Create

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  • 3 comments
  • Avatar of wutname1 wutname1 Sep 14, 2014 at 05:03 UTC - 0 likes

    Will be fixed as of the next Alpha (r91)

    fixed

    Last edited Sep 14, 2014 by wutname1
  • Avatar of Armendegga Armendegga Jan 01, 2014 at 01:51 UTC - 0 likes

    Did a bunch more digging through the various versions of SpartanUI. The last build that the Shaman totems worked on was 3.1.7. Looks like there was modifications to SpartanUI_PlayerFrames/scripts/Unit-PlayerFrame.lua that changed the way totems were shown.

    Oddly enough, the Monk totem (statue) works as intended. Just appears to be the Shaman one broke. I don't have a Pally to test that one.

  • Avatar of brunedin brunedin Nov 14, 2013 at 01:45 UTC - 0 likes

    This has also been happening to me on my shaman over the past couple of weeks. The expected output is the active totems showing on the bottom of the player frame, between the mana bar and the stance/pet bar. They just do not appear when being cast.

    I am using the 3.2 version of Spartanui and 4.5.13.2 of Bartender4.

  • 3 comments

Facts

Last updated
Sep 14, 2014
Reported
Sep 29, 2013
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Critical - Must resolve in the specified milestone.
Votes
2
Component
PlayerFrames

Reported by

Possible assignees