The DeathKnight addon requires SpellFlash to function.
The goal of this addon is to assist Death Knight class players in selecting casting decisions based on Runic Power and currently available Runes.
At this time the core functions have been created and the script is performing nicely but the decision criteria is requiring more effort to complete.
SpellFlash flashes your action bar abilities for your rotation, or anything that proc's!! Very lightweight and doesn't consume any extra space on your UI.
What it does:
This module is designed to flash spells to cast when they become available and are set specifically depending on what talent tree you have chosen.
The general idea is to maximize damage by keeping active during a fight. By understanding the abilities and cooldowns more, the hope is to increase DPS overall. For players already maximizing gear, slotting, runes and cooldowns, this module probably won't help. For those looking to enhance performance, or wanting to try to boost their damage, this module may be what you are looking for.
If you have suggestions or change requests, please feel free to locate this module on curseforge.com and enter a ticket or comment.
==Latest Version 1.04
* Fixed a bug with dual-wielding frost spec that caused errors to occur when Presence check was performed.
* Fixed issue with Blood spec cooldowns
* Fixed Unholy Spec issue where Summon Ghoul would flash when mounted.
* Modified Frost rotation to account for more IT and PS in an attempt to keep runes from being on cooldown too for Obliterates. Only further testing and time will tell if this was set up correctly.
- 5 comments
- Date created
- Feb 13, 2011
- Last update
- Nov 11, 2011
- Development stage
- All Rights Reserved
- Curse link
- SpellFlash: Death Knight
- Recent files