Buttons Flashing

Until I add a working MoP spell priority for my modules I suggest that you try Bitten's modules.

This addon is able to make suggestions of what spell you may want to cast next by flashing on top of the spell buttons.

To open the SpellFlash options window, you may use the following slash commands: /spellflash or /sf

Modules must be installed with this addon to receive any functionality!

Please see the FAQ before posting a question.

  • Please submit translations here.
  • Please create a ticket for bugs and suggestions here.

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To add code for another class yourself, please check out the Template Module addon and thoroughly read the description page for it.

The SpellFlash Mists of Pandaria API list may be found here.

Click here to search for third party modules.

Official Modules: Hunter, Warlock, Warrior, Racials, Argent Tournament Mounts, Items

  • Support has been added for the addons: Dominos, Bartender, Button Forge, ElvUI, nUI and OpenRDX, as well as all other action bar addons that use standard format button frames.

I have been trying to use these colors for labeling what kinds of spells are being flashed: White "Default", Yellow "Limited Time or No Global Cooldown", Purple "AOE or Positional Damage", Blue "AOE Debuff", Orange "Finishing Move", Aqua "Spell Interrupt, Reflect or Dispel", Green "Self Buff or Turn Autocast On", Red "Emergency Mitigation Cooldowns or Turn Autocast Off", Pink "Optional"

Will flash a macro if it finds the meta tag #show or #showtooltip in the macro. This dynamic macro detection is based on the displayed macro icon, so the icon of the macro must change accordingly for the flashing detection to work properly.

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Date created
Apr 24, 2009
Last update
Nov 12, 2013
Development stage
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Recent files
  • R: 6.10 for 5.4.1 Nov 12, 2013
  • R: 6.8.1 for 5.4.0 Sep 13, 2013
  • R: 6.8 for 5.3.0 May 29, 2013
  • R: 6.7.1 for 5.3.0 May 23, 2013
  • R: 6.7 for 5.3.0 May 23, 2013



Embedded library