SpellShock

SpellShock 1.02

Change log

1.02
SpellShock now disables itself if the WorldFrame is protected (occurs when nameplates are displayed onscreen) to avoid taint error messages. Credit to Omen.
The hidden code mentioned below is now at line 35.

1.01
Added support for pet interrupts.
Added hidden code to output the name of the interrupted spell (delete the -- at line 24 of SpellShock.lua to enable).

1.0
Initial release.

Facts

Uploaded on
09 Mar 2009
Game version
  • 3.0.9
Filename
SpellShock.zip
Size
1.1 KiB
MD5
73a083cb5dd64b0301ffeacea639bf7e
Type
Release
Status
Normal

Authors