StrongArms provides timers for Arms Warriors, and a handy priority icon (lets you know which ability you should use next to maximise DPS output).
How to use:
- Use the ability shown in the BIG square
- The little square shows which ability it thinks you'll need to use after the ability in the big square, but is often wrong due to changing conditions
- The other 5 squares to the left of the big square let you know if all your class buffs/debuffs are up in one form or another.
Note: This addon is very new, and in active development. Expect regular updates.
Commands:
/sa
(opens the configuration GUI)
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Timers
Helps you keep up buffs/debuffs, also lets you know if those debuffs are up in some form from another player:
- Armor (Major) (i.e. Sunder)
- Attack Power (i.e. Battle Shout)
- HP Buff (i.e. Commanding Shout)
- Attack Speed Slow (i.e. Thunder Clap)
- Attack Power Debuff (i.e. Demoralising Shout)
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Priority
Lets you know which ability to use next to maximise your DPS output:
#1 Keep rend up
#2 Overpower (if Taste for Blood is about to refresh)
#3 Execute (if Sudden Death is about to expire)
#4 Bladestorm (if Taste for Blood is NOT up, and rend has more than 6 seconds remaining)
#5 Mortal Strike
#6 Execute
#7 Overpower
#8 Slam at >40 rage
Bloodrage at low rage
Heroic Strike if >75 rage
- 2 comments
- 2 comments
Facts
- Date created
- 12 May 2009
- Categories
- Last update
- 21 May 2009
- Development stage
- Beta
- Language
- enUS
- License
- Academic Free License v3.0
- Curse link
- StrongArms
- Recent files
Relationships
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibSharedMedia-3.0
- LibStub
- #2
NiveouSs Wed, 29 Jul 2009 20:45:25Really like this mod since it does make keeping track of things much easier.
Quick suggestion: Add a box to show the duration of Rend.
- #1
gwtow Fri, 26 Jun 2009 22:47:34Why Execute #3? Shouldn't it be #1, possibly #2 after Rend, since it can proc off any damage? Overpower can proc Sudden Death, so Execute should be used before OP as not to waste a SD proc.