Change log
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Version 1.31
Will now play the Win Game music every level gained instead of just every tenth level.
Will now make the coin sound when you gain reputation with a faction.
Will now restart music every time you move to another zone.
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Version 1.30
Will now only play a sound when an enemy player dies if they had been your last target that you affected in some way.
Added more range checks for the finishing move full power sound.
Added additional check to see if target is a boss.
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Version 1.29
Will now play flying music when on a flight path.
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Version 1.28
Updated toc file.
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Version 1.27
Added the option to disable the music and sounds separately.
Reduced the volume on the druid transform shape sound and the power up sound on buff.
Will no longer play a buff sound within a second after playing the druid transform shape sound.
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Version 1.26
Will no longer make the power up or power down sounds more then once per second.
Lowered the volume of the power up sound a little.
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Version 1.25
Will now restart the music if music is enabled in the game client's sound options.
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Version 1.24
Will now play victory music after you have left an arena match that you have won.
Removed one of the randomly selected songs that plays when resting in a major city or inn, because it was too repetitive.
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Version 1.23
Now makes a different 1-Up sound when you gain a skill point.
Now plays music when an Achievement is earned.
Now plays a max power sound when a finishing move is ready or you have reached 5 combo points.
This max power sound may be disabled in the options menu.
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Version 1.22
Now makes a tail swing sound when you do melee swing damage.
Now makes a kick sound when you do range auto shoot damage.
Now plays victory or defeat music when you leave an ended battleground.
Now plays begin stage sound when entering a PVP instance.
Edited and removed some of the randomly selected music that plays when resting in a major city or inn.
Replaced the Super Mario Brothers 3 Power Down Sound with the Super Mario World Power Down Sound, because it sounded too much like the Warp Pipe Sound.
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Version 1.21
Removed "Yoshi Island" music because it was too repetitive.
Fixed some rare sound crossovers.
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Version 1.20
Replaced the music that plays when mounted.
Added "Star Road" and "Yoshi Island" music to the list of randomly selected music to play when resting in a major city or inn.
Attempted to fix small bug that may cause music to stop playing early.
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Version 1.19
Added separate jump sound and music for when you are mounted.
The mounted music will only replace the Overworld music when mounted.
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Version 1.18
Will now play different music when inside major cities or an inn when resting.
Increased the volume level on some of the music files a little.
Cleaned up the timer code some and fixed another rare sound crossover.
To prevent sound crossovers, will not play the killed player that gives honor sound if the music will be stopped for more then 3 seconds to play another sound.
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Version 1.17
Fixed possible bug with boss kill victory sound.
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Version 1.16
To prevent sound crossovers, will not play the player died sound if the music will be stopped for more then 3 seconds to play another sound.
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Version 1.15
Decreased the volume level a little on some of the music files.
Updated a few detections and fixed a few rare sound crossovers.
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Version 1.14
To prevent kill sound crossovers, will no longer allow other players to be detected as a boss if checking is disabled.
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Version 1.13
Now uses a silent music file instead of stopping the music to play specific sound files.
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Version 1.12
Will now play the Coin Heaven music when flying and not in combat.
Will now play Mario Kart music when in a Vehicle and not in combat.
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Version 1.11
When jumping with a Night Elf or a Blood Elf, will now do a spin jump sound randomly a third of the time if not mounted.
When jumping with a Gnome, will now use the normal jump sound when mounted.
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Version 1.10
Fixed the enter\leave instance, mounting and swimming sounds that had been broken in the 1.09 version.
Added an options menu that will open with slash command:
/mario
You may still disable and enable sound with this slash command:
/mario sound
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Version 1.09
Should now properly make the transform sound when a druid shifts into a form.
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Version 1.08
Fixed a few rare sound crossover bugs, such as leveling or wiping your group just after killing a boss.
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Version 1.07
Fixed a few bugs with the group wipe sound function.
Added message sound when a slash command is used.
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Version 1.06
Fixed a few bugs with the boss victory sound function.
Increased the volume level on some of the music files.
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Version 1.05
Will now play the Hammer Brothers Music when in combat outside of a PVE instance.
Fixed a few bugs with the boss victory sound function.
Added slash command to disable boss and group checking (for testing purposes),
to allow for boss kill and group wipe sounds without needing a group or a boss to kill:
/mariowow checks
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Version 1.04
Added traditional running out of time music to the music selection for when a boss is at 20% health or less.
Fixed a few bugs with the music selection function.
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Version 1.03
Attempted to clean up the code and normalize some of the sounds.
Will now randomly select music to play every time you get out of combat.
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Version 1.02
Decreased the volume a little on the power up, power down and jump sound files.
Will now make the pause sound when you use the escape key to open up the game menu.
Added slash commands to disable and enable sounds for the current session:
/supermariowow
/mariowow
/mario
/smw
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Version 1.01
Will now make the power down sound when you are first afflicted by a debuff instead of when you lose a buff.
Will now play the 1-Up sound when you gain a level and the win game sound at every tenth level.
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Version 1.0
Added many many more sounds for triggered events.
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Version 0.1
First beta release.
Facts
- Uploaded on
- 14 Aug 2009
- Game version
- 3.2.0
- Filename
- SuperMarioWorldOfWarcraft_1.31.zip
- Size
- 24.9 MiB
- MD5
- 34f95e2106caefcfd0bd2792114b1402
- Type
- Release
- Status
- Normal