Added a new tag [LocType] to display the category of loss of control icon types.
Designed a new protocol for sharing class spells to prevent the old version of it that was dramatically errored from leaking into a new version of it.
LastUpdateTime-type values should now only be set after an update completes so that in the event of a "script ran too long" error, the update will be ran again in the next cycle.
Icon Color Flash animations should now work correctly.
Rewrote (but mostly just refactored) the database initialization process so that it runs more logically, and also so it allows for upgrades in the "global" DB namespace to run when they are supposed to.
Rewrote (but mostly just refactored) event configuration code.
The [Opacity] tag should now properly return a number instead of a boolean.
Added Mind Quickening to the IncreasedSpellHaste equivalency
Fixed [string "ConditionEvents_SPELLCHARGETIME"] line 3: attempt to call global 'GetSpellCharges' (a nil value)
The group Only show in combat setting is now handled by the group's event handlers to prevent Script ran too long errors (hopefully).
Invented a new method for moving the Icon Editor so that it won't jump around all over the place anymore.
Fixed an issue with DetectFrame for GroupModule_GroupPosition(Thanks to ChairmanKaga, ticket #740).
Event handlers that are changed from an event that has short condition checking enabled to an event that does not have condition checking should now function correctly.
It should no longer be possible for the bottom of the icon editor to extend off your screen, preventing you from resizing it.
Added a new text output handler for the Instance channel, and updated existing chat output methods for this channel.
Fixed error Interface\AddOns\TellMeWhen\TellMeWhen.lua:155: table index is nil
New icon display method: Bars.
New icon type: Loss of Control (WoW 5.1+ only)
You may notice some slight changes to the way your text layouts appear, especially if you used the Constrain Width setting. You will have to re-adjust your old layouts to achieve old functionality, which will probably require adding a second anchor to any affected text displays.
New group option: Group Opacity.
New conditions: Buff/Debuff Duration Percentage.
The "Class Colored Names" setting was removed due to internal conflicts with DogTag and the implementation of this setting.
Conditions with minimum values less than zero should now allow for these values to be selected.
The Show Timer Text option should now work properly with Tukui.
You should no longer see an error randomly telling you that TMW can't do an action in combat when no action has been triggered.
Logging in while in combat with Masque installed without the Allow Config in Combat option enabled should no longer leave icons in a mangled state.
Logging in while in combat with the Allow Config in Combat option enabled should now have a much lower chance of triggering a 'script ran too long' error.
Items whose cooldown durations are reported as being 0.001 seconds should no longer be treated as being usable.
Added missing spells to the SpellDamageTaken equivalency
Attempted a fix for error <string>:"Condition_SPELLDMG":3: Usage: GetSpellBonusDamage(school)
All slashes in custom texture paths will be converted to backslashes upon processing.
The [Name] DogTag should now always update properly.
Fixed the error stemming from Components\Core\Spells\ClassSpellCache.lua:215 ()? running while in combat.
New icon event: On Condition Set Passing. Allows you to create an event handler that reacts to the state of a condition set.
New icon event: On Icon Setup. Essentially allows you to have a "default state" for icon animations.
Added a dropdown menu to select an icon when right clicking a spot on your screen that contains multiple icons.
Conditions with no maximum value (e.g. Health/Mana; any condition that checks a time) now allow manual input of a value.
There is now an option to allow configuration while in combat (as opposed to allowing at all the time with potential bugs, the options module now loads at login when this option is enabled to prevent many errors and bugs).
Spell charge time
In pet battle
Equipment set equipped
Icon Shown Time
Icon Hidden Time
New setting for Buff/Debuff icons: Hide if no units.
Added Challenge Mode and 40 Player raid to the Instance Type condition.
The Totem icon type has been re-focused towards the Rune of Power talent for mages.
The Buff Efficiency Threshold setting is back.
Changed all file encodings to UTF-8 in hopes of fixing the loading problems that many users are having.
The [Duration] tag now has a parameter that allows for the GCD to be ignored ([Duration(gcd=false)])
Added a separate toggle for the Show Timer Text option that only affects the timer text that ElvUI provides.
Minimum group frame level is now 5 instead of 1 to prevent issues caused at low frame levels.
Increased the delay on LoadFirstValidIcon from 0.1 seconds to 0.5 seconds in hopes of preventing the AceCD:804 error more often.
Soul shard condition maximum has been increased to 4 (from 3).
The lightwell icon type should now work properly with the Lightspring glyph.
Tried again to fix the AceCD:804 error. Probably didn't succeed.
Fixed an incorrect spellID for Spirit Beast Blessing in the IncreasedMastery equivalency.
Groups should now properly show/hide as needed when you change between primary/secondary talents specializations when both specializations are the same.
Condition Object Constructors are now much more reliable (at the cost of some garbage churn when running TMW:Update())
Fix attempted for GroupModule_GroupPosition\Config.lua line 47: attempt to index local 'Module' (a nil value)
IncreasedStats should now properly include Legacy of the Emperor
Fixed Components\IconTypes\IconType_unitcooldown\unitcooldown.lua:317 attempt to index local 'NameHash' (a boolean value)
Fixed Components\IconModules\IconModule_PowerBar\PowerBar.lua:128 attempt to index local 'colorinfo' (a nil value)
Fixed Components\IconModules\IconModule_Alpha\Alpha.lua:96 attempt to compare nil with number
The "Show Timer Text" option now works with ElvUI
Fixed TellMeWhen: Condition MELEEAP tried to write values to Env different than those that were already in it.
Attempted some fixes at some obscure bugs that can happen with replacement spells (e.g. tracking Immolate in a debuff icon was getting force-changed to Corruption in Affliction spec.)
Removed the blank normaltexture that every icon had because of issues it causes in WoW 5.1
The Instance Type condition should now work properly.
Hacked in a fix for <string>:"local _G = _G -- 1...":6: attempt to index field "__functions" (a nil value)
Item conditions show now correctly work if the item that they are tracking was entered by name and wasn't in your bags at login.
When a profile in the import menus has more than 10 groups, its groups will be split into submenus so that they don't run off the screen.
Attempted a fix at the issue with text corruption when typing Chinese characters into DogTag formatted editboxes.
The glyph condition should now work correctly when its logic is set to false.
You should no longer be spammed with messages telling you that you are not in a guild.
The Show icon texture setting for MikSBT text output should now function as intended.
Attempted a fix for TellMeWhen.lua line 2333: attempt to get length of field 'CSN' (a nil value)
A Special note: r450 concludes a series of 9 bogus commits that were made in order to restore the revision number of the repo back to where it was before the data loss that struck CurseForge's SVN repos on 11/7
Re-implemented the stance condition for paladin seals.
Minor updates for some buff/debuff equivalancies. Still need help getting these completely up to date, though! If you notice something missing, please let me know!
You can now change the event of an event handler once it has been created.
New setting for Combat Event icons - Don't Refresh.
Added Raid Finder to the Instance Type condition.
You can now output text to the UI Errors Frame.
Moved the Timers ignore GCD & Bars ignore GCD settings from per-profile to per-icon.
Updated Unit Cooldown icons for all cooldown resets in MoP.
DR categories should now be complete for MoP. Please report any missing spells.
You can once again toggle config mode in combat. You may still get script ran too long errors if TellMeWhen_Options has not been loaded yet and you unlock in combat, but it won't break anything.
You can now reorder groups.
Added a setting to make colors ignore the GCD. It is enabled by default.
Added center text as a default text layout.
New condition: Unit is Player.
Unit conditions now allow Lua conditions.
Unit conditions now allow you to track the target of the icon's units.
Fixed static formats again (ICONMENU_MULTISTATECD_DESC)
(Condition ROLE): attempt to index global "roles" (a nil value)
Buff/debuff duration sorting actually works now!
TellMeWhen_Options.lua:3351: attempt to index local "settingsUsedByEvent" (a nil value)
Announcements.lua:531: attempt to concatenate local "Text" (a nil value)
Leader of the Pack should now be properly checked by the IncreasedCrit equivalency
Fixed a major flaw with importing profiles from backup or from other profiles in the db
(Condition THREATRAW): attempt to call global 'UnitDetailedThreatSituation' (a nil value)
Fixed cooldown resetting with unitcooldown icons. Spells still not really updated for MoP
Fixed a bug where colors weren't being updated when the duration of an icon changes. Colors still suck, but at least they should work (better) now.
Fixed a bag bug that will completely break most configuration after cloning a text layout
Fixed a bug where profiles of version 60032 or earlier could not be imported by version 60033 or later.
Fixed an error caused by dragging certain talents/specialization spells onto icons.
Wrote a library (LibSpellRange-1.0) to solve the range checking problem in MoP.
Texts.lua line 438: attempt to compare nil with number - Fixed for real this time!
The talent specialization condition will now properly allow all four choices for druids.
The pet talent tree conditions should no longer be listed for non-hunters.
As a workaround to a strange bug in DogTag, the [Stacks] tag now returns a number value instead of a string. All default and otherwise reasonable variations of [Stacks:Hide('0') should automatically be upgraded.
Unit conditions now actually work with icon types other than Buff/Debuff.
Fixed an error with the GCD condition on login.
The behavior of the link parameter for Item Cooldown icons' [Spell] DogTag should no longer be backwards.
Shift-clicking links into the text announcement input box should now format them correctly for DogTag. Existing links cannot/will not be updated.
Fixed errors with mismatched frames and channels in the text output event configuration.
Attempted a fix for an error involving data from the last used suggestion module to leak into the DogTag suggestion module.
Cooldown icons should now provide much better functionality when checking multiple spells. Single-spell functionality should (hopefully) remain unchanged.
Updated the name and description of the "Spell Cast Succeeded" Combat Event to reflect that it now only tracks instant cast spells.
Bumped TellMeWhen_Options interface number
Fixed warlock stance suggestions
Removed paladin auras
Fixed name coloring issue
Fixed an error with range checking invalid spells
Holy power limit increased to 5
The "Show Variable text" setting should no longer cause errors
Fixed the GCD spell for warriors (again)
Fixed an issue with static formats and ptBR, zhCN, and zhTW.
\Core\Conditions\Categories\BuffsDebuffs.lua:56 attempt to index global 'strlowerCache' (a nil value)
Bug fix: Fixed positioning issues when using Masque.
This is by and large the biggest update that TMW has ever seen. There were so many changes that I lost track of them. Here are a few:
Full support for Mists of Pandaria. If anything is missing, please open a ticket.
Almost everything in TMW is now modular. The most immediate effect of this is that the main tab in the icon editor is now divided into panels for each component that is contributing to an icon.
Implemented LibDogTag as the text manager for TMW instead of TMW's old (and very limited) system. You can now create text layouts that can be applied to an icon to dictate how the texts for that icon will be displayed.
You can now specify a new set of conditions that are attached to the units that an icon checks. This is the replacement for the now-removed ability to track "%u" as a unit in icon conditions.
You can now select any of the 4 sound channels to play sounds to (instead of just Master and SFX).
You can now list specific totems to be checked by totem icons.
Added On Left Click and On Right Click event handlers to icons.
You can now change the direction that icons layout in within a group.
Spell Crit is now an event that can be tracked by Combat Event icons.
Added a condition to check if you have your mouse over a frame (group or icon).
Added conditions to check if you have a certain glyph active.
Added a condition to check the creature type (Undead, Humanoid, Demon, etc.) of a unit.
There are many, many more changes not listed here. I recommend that you just start configuring TellMeWhen to see what all has changed.
(r485) (Condition): attempt to call global "GetEclipseDirection" (a nil value)
(r483) Unit Cooldown icons checking spells by name should now function properly.
(r483) Cooldown sweeps and other icon components are no longer anonymous frames, returning to their previous nomenclature appended by an underscore and the icon's view type (Currently only "icon", more coming soon)
(r483) Fixed a faulty upgrade of the "PassThrough" setting when upgrading past 50035. Settings that already had this faulty upgrade occur may notice that the "Pass Through" setting on some of their events was toggled from checked to unchecked.
Super cool changes:
All icon types have been changed to be entirely event based, meaning that they will no longer update themselves when they don't need to, resulting in a (tremendous) performance increase.
The Condition engine has been completely rewritten and is now almost entirely event driven, resulting in another (tremendous) performance increase.
Events have been completely rewritten to allow an unlimited amount of handlers to be created for an icon (instead of one text, one sound, and one animation per event per icon as previously).
You can now sort all of the icons of a group based on attributes like duration, stacks, and opacity.
Pretty cool changes:
You can now check units relative to the special condition unit '%u' (for example, '%u-target' or '%upettarget').
There is now an option (enabled by default) to color the names of units in text displays and outputs.
Added slash commands to easily enable or disable icons and groups.
Added Floating Combat Text as a text output.
Added two new animations: Icon Border and Icon Image Overlay.
You can now press tab to insert the first entry that is displayed in the suggestion list.
Really boring changes:
The icon listing in dropdowns for meta icons, condition icons, and others is now much prettier and more informative.
Enrage is now a proper dispel type, and no longer relies on a pre-defined list of enrages.
Implemented a proper class-based inheritance system for many objects (Icons, Icon Types, Groups, Condition Groups).
Icons that check units now have their units managed behind the scenes whenever possible so that icons aren't trying to check units that don't exist.
You can now drag spells and items to the Custom Texture editbox to easily insert the texture of that spell or item.
Power bars and Timer bars have been shipped out into their own files, so a completely restart will be needed if you want to use them.
(r427) (Condition): attempt to call global 'GetPrimaryTalentTree' (a nil value)
(r428) (Condition): attempt to call global 'IsResting' (a nil value)
(r428) conditions.lua line 447: attempt to compare nil with number
(r429) Implemented a workaround for Blizzard's mismanagement of color in the Raid Warning Frame text output
(r429) TellMeWhen_Options.lua:1434: attempt to index local "icon" (a nil value)
(r429) An icon/group should no longer be treated as if it has failing conditions after it had conditions that were failing, but those conditions were removed
(r430) Fixed the list of unitIDs used to guess a unit's class
(r431) A unit's class should now be properly detected when the unit is from another server
(r434) Icon Show/Hide events should work once again
(r435) Unit substitutions should work once again
(r436) Fixed a bug causing the wrong data to be reported for Combat Event events
(r437) When a meta icon changes the icon it is checking, it should no longer stop any animations that the meta icon itself initiated (non-inherited animations)
(r439) TellMeWhen-5.0.0.lua:4227: attempt to index local "ic" (a number value)
(r441) TellMeWhen-5.0.0.lua:3572: attempt to compare nil with number
(r442) (Not really a bug fix): Added an option to TMW's main settings to temporarily disable the new update mechanism, reverting to the old method.
(r451) TellMeWhen-enUS.lua:404: nesting of [[...]] is deprecated near "["
(r452) The Resting condition should now properly update when entering a battleground/dungeon/etc while resting, and vice-versa.
(r453) Combat Event icons should no longer process any sound/text/animation events when their parent group is hidden.
(r459) TellMeWhen-5.0.0.lua:4740: attempt to index field "OnDuration" (a boolean value)
(r461) TellMeWhen.lua line 3105: attempt to index field '?' (a boolean value)
(r462) AceDB-3.0-22.lua:104 in function <Ace3\AceDB-3.0\AceDB-3.0.lua:100 table index is NaN (MAYBE)
(r464) Fixed meta icons that check entire groups
(r467) TellMeWhen-5.0.0.lua:3018: attempt to concatenate local "name" (a nil value)
(r468) Meta icons that are checking conditions show now properly update themselves when the state of their conditions change
(r469) Buff/Debuff "Number of" conditions should work properly now.
(r469) Sorting Buffs/Debuffs should now work if only one aura is being checked by the icon (the unit being checked may have more than one auras of the same name/ID, or the icon may be checking multiple units.)
(r470) Icons that are being watched by On Icon Show/Hide events should now always be registered with the icon update engine to ensure that the icons that depend on these events function as expected
(r471) TellMeWhen-5.0.0.lua:522: attempt to index local "h" (a nil value)
(r472) TellMeWhen_Options.lua:4797: attempt to concatenate local "i" (a nil value)
(r476) TellMeWhen-5.0.0.lua:457: attempt to index local "h" (a nil value)
(r477) Buff/debuff icons that sort or that exceed the efficiency threshold should now properly update and display the unit they check when requested
(r478) CLEU icons should once again not process their events when the icon or the icon's group is hidden
(r479) Attempted a fix at activation overlay borders appearing underneath the icon they are playing on
(r423) Events with conditions (Duration, Stacks changed) should now handle animations and sound properly.
(r421) You should no longer lock up when using the GCD condition
(r412) icd.lua:134 attempt to index field 'HELP' (a nil value)
(r413) Meta icons that are sorted by high duration should now diplay the first icon shown if no icons have an active timer
(r414) Combat Event icons that have spell filters without defined durations should now properly fall back to the icon-wide duration
(r416) Meta icons that are set to sort should once again sort
(r417) The icon unit setting should now always save when using the dropdown to change it
New icon type: Combat Event. Displays information about combat events according to filters that you can set. Full support for events, including text output.
Rewrote the entire animation system to allow meta icons to inherit icon animations.
Text outputs now substitute a hyperlink for '%s' when appropriate.
You can now leave the unit cooldown icon's "Unit(s) to watch" field blank to track all known units.
New animation: Icon: Alpha Flash.
Icon animations can now be set to play indefinitely (or until stopped by the Icon: Stop Animations animation trigger).
Removed Entangling Roots from the CrowdControl debuff equivalency.
(r384) Weapon enchant should now be properly detected in zhCH clients
(r384) The weapon enchant suggestion list should now properly display shaman enchants in zhTW clients
(r385) Moving/Swapping an icon that the icon editor is editing shouldn't cause the old settings to stick around
(r390) Weapon enchant icons should now always detect the current weapon enchant in a timely manner for rogue characters
(r391) Added the debuff that results from being the the target of a warrior who casts intimidating shout with the glyph to the Feared debuff equivalency
(r396) Buff/debuff icons should now set an ID as their spell checked rather than a name, allowing them to function more completely with the hyperlink feature of r395
(r397) Animations inherited by a meta icon should now properly cancel when the meta icon changes to an icon with no animations
(r398) Both ranks of Shattered Barrier should now be included in the "Rooted" equivalency
(r401) Conditions that check units should now work again (oops)
(r402) Condition:1: attempt to index global "c" (a nil value)
(r403) StaticFormats.lua line 27: bad argument #1 to 'format' (number expected, got string)
(r406) Fixed a small bug with the timers on Condition Icons
(r409) Spell durations containing a decimal should now be properly inserted via the suggestion list when durations are inserted
New Feature: Animations. You can now pick animations to play when an icon event occurs, such as having the screen shake or an icon flash.
All event outlets have a "Play" button that you can test the event with.
You can now change the "Show Timer Text" option if LUI is the only addon enabled that can handle cooldown timer texts.
Changed the "Hide when slot is empty" to include hiding the icon if the slot being checked contains a shield or off-hand frill.
Implemented the "Failed Conditions" opacity setting for meta icons.
Slightly reworked the import dropdown to more accurately detect the group being edited, and to disallow importing of a data type where that data type is not being edited.
Added buttons to the icon editor to allow easy switching between recently edited icons.
Added suggestions for text substitutions.
(r356) Attempted a fix for default.lua:70 attempt to concatenate global 'input' (a table value)
(r358) Icons tracking multiple elements whose start times are exactly the same should now properly update their timers when the first element gives yield to the second after timer expiration.
(r358) Attempted a fix for TellMeWhen_Options.lua:2163: attempt to index upvalue 'HELP' (a nil value)
(r360) If a meta icon is directly checking another meta icon, and the meta icon being checked changes the icon that is is checking, the meta icon checking the other meta icon should now properly update its inherited settings.
(r365) Buff/Debuff icons tracking the "Enrage" dispel type only should now always show the correct texture in configuration.
(r368) Lightwell glyph detection was apparently a little iffy. Added some manual checks in case the events don't fire when they should.
(r370) The "ReducedArmor" equivalency should now track raptors' "Tear Armor" debuff properly.
(r372) TellMeWhen_Options-r369.lua:278 attempt to index local "f" (a nil value)
(r378) Icon flashers should now work properly without Masque.
(r379) Fixed a bug that was preventing importing from a group in which the first icon is blank.
(r379) Fixed (kinda) the status bar when exporting large pieces of data from TMW's Ace options dialogs.
(r380) TellMeWhen-r379.lua:1803 bad argument #2 to "format" (number expected, got nil)
New Icon Type: Lightwell
Condition icons now use the Custom Texture editbox to select their texture instead of the Choose Name editbox (for consistency)
You can now output text to the raid warning frame without actually sending a raid warning to your raid.
You can now export icons to an entire raid or your entire guild by typing "RAID" or "GUILD" as the name to export to.
Meta icons can now sort their components based on their current duration.
Added an option to color the border of Masque skins with the coloring applied to icons. This setting can be found under the *Global Colors* config in TMW's main options.
(r344) Temporary fix (I hope) for the bug where OmniCC timers would randomly stop after a timer was refreshed.
(r345) TellMeWhen.lua:1467 table index is nil
(r346) The suggestion list for weapon enchants should once again function properly.
(r342) Condition icons will no longer spam their event outputs when "Only show if timer is active" is enabled.
Completely redid the color system. Colors are now defined (in the main optons) globally, with the option to configure them per icon type and override the global settings.
Addded "%p" as a substitution for the name of the previously checked unit.
Unit substitutions can be used as the destination for a whisper text output.
You can right-click-drag icons anywhere on screen to anchor them to any mouse enabled frame, or to move an icon into a new group.
Added a setting to disable new version warnings.
It is now easier to delete old groups.
Added substitutions "%d" for duration and "%k" for stacks.
Added events for duration and stack changes, and expanded event settings.
Performance Increase: Icons should no longer update themselves multiple times within one update period when the update interval is set to zero and the icon is being checked by multiple metas/conditions.
You can now set a group as a component of a meta icon, causing the meta icon to check all icons that are part of the selected group.
Meta icons now support the "Always Hide" setting.
Conditions can now check "%u" as a unit, which will substitute in whatever unit the icon is currently checking.
Added conditions to check absolute and max values of resources.
(r316) TellMeWhen_Options.lua:2831: attempt to index local "spaceControl" (a nil value)
(r321) The runic power condition should now properly track runic power instead of mana.
(r324) Meta icons should once again properly inherit colors from Masque.
(r327) TellMeWhen_Options.lua line 3189: attempt to call method 'IsVisible' (a nil value)
(r328) It should no longer be possible to have an icon shown condition check the icon that it is a child of.
(r328) Switching profiles while TMW is unlocked should no longer cause icon coloring to malfunction.
(r329) TellMeWhen-4.6.7.lua:3469: attempt to index local "settings" (a nil value)
(r332) Binding/label text should now properly clear when resetting an icon.
(r334) Fixed a bug with meta icons checking other meta icon without "Check sub-metas" enabled
(r335) TellMeWhen-4.6.7.lua:1771: attempt to index local "condition" (a number value)
Implemented a method of determining of an import string has become corrupt by using WikiCreole formatting on Curse (and then fix it if it has been).
(r213) The cooldown bar offset editbox now uses TellMeWhen_TimeEditBoxTemplate (and on a related note, huge time strings will now format to the year level for fun)
New icon type: Rune Cooldown. Does what you would expect it to do.
Re-implemented the "Only in Combat" option for groups (since it is such a common option, having it only as a condition is a bit tricky for new users to figure out).
(r210) Fixed frame levels that I broke in the last revision of 4.5.3.
Improved configurations for units. Leaving the red '#' in will now default the unit to its full range, and there is now a tooltip showing all units being checked when holding down a modifier key, similar to the name editbox.
Added a new option to condition icons: "Only show if timer is active". If enabled, forces the icon to be hidden if there is not an active timer on the icon.
Updated Masque/ButtonFacade code again.
(r196) I accidentally commented out the fix for the error 132 crash. Oops.
(r196) Updated for Masque r366
(r197) TellMeWhen_Options-r196.lua:3863: attempt to index global "info" (a nil value)
(r198) Updated bar edge offsets for Masque r366+
(r199) TellMeWhen.lua:1404: attempt to index field 'Font' (a nil value)
(r201) The suggestion list will now update its display when new item information is obtained from the server
(r203) TellMeWhen_Options.lua:2432: attempt to concatenate local "name" (a nil value)
(r204) Invalid itemIDs are now checked and purged from the cache when a new version of WoW is detected
(r205) Spell durations are now removed from item cooldown name data when it is parsed
(r206) The group settings interface will now longer incorrectly show in the icon editor after moving a group if the group settings tab is not selected
(r208) Loading an icon into the icon editor from a different group than the previously loaded icon while the Group Settings tab is selected will now cause the new icon's group to be loaded in the Group Settings tab
Added "%m" as a text substitution for the name of the unit that you are currently mousing over.
Existing substitutions "%t" and "%f" now work in all output locations.
The change made in 4.5.0 to reactive icons and conditions has been made optional. Those checking abilities such as raging blow or execute should probably enable this option.
Parenthesis in the condition editor are prettier now
Tooltip scan conditions now use the new return values of UnitAura added in WoW 4.2, and have been appropriately renamed to "Aura Variable". The result is an increase in efficiency at the cost of a bit of accuracy in some obscure cases.
Spell caching and filtering is now between 1500% and 2000% faster. (Seriously.)
Unit Threat - Scaled
Unit Threat - Raw
(r192) Put the final nail in the coffin of the cooldown clock framelevel bug.
You can now shift-click links into the Announcement EditBox.
You can now shift-click links into the Choose Name/ID EditBox to insert a spellID/itemID.
Suggesting a spellID is now about 75% more efficient.
New text output locations:
(r178) The "Ignore Runes" setting should no longer appear for item cooldown icons
(r179) Meta icons should now inherit icon properties from other icons a little better.
(r181) Attempted a possible fix to the error 132s that some people are getting when they close the icon editor after viewing the group settings tab.
(r182) ICD icons should now properly use the failed duration alpha setting when the duration requirements fail.
(r183) Fixed texture alignment in the spell breakdown tooltip that appears when hovering over the choose name/ID editbox with a modifier key pressed.
Fully integrated main addon settings/group settings into the icon editor.
You can now set custom text to be displayed where a keybinding would normally be displayed in order to remind you of your keybindings directly on TMW icons.
Moving/resizing a group that is anchored to a frame other than UIParent will adjust the offsets instead of resetting the anchor to UIParent.
Reactive icons and conditions should now more accurately reflect the state of the abilities that they are checking.
Greatly increased the versatility and customizability of condition icons.
Improved rune cooldown detection.
Version warnings should be slightly less annoying.
Added monochrome as a font outline option.
Buff/debuff icons can now display the first number found in the tooltip of the aura that has been found on the icon.
New icon events:
On Alpha Increase
On Alpha Decrease
Buff/Debuff - Tooltip Scan
Points in talent
(r164) Tooltip scan conditions should now properly function with spellID input
(r170) TellMeWhen_Options-r169.lua:215: attempt to index field "?" (a nil value)
(r170) TellMeWhen_Options-r169.lua:1674: attempt to index field "?" (a nil value)
(r151) conditions.lua line 319: attempt to perform arithmetic on local 'start' (a nil value)
(r145) Totem icons now work for mushrooms/DK ghouls
(r146) Unit cooldown icons now properly sort
(r146) Fixed an extremely frustrating and elusive bug that was making it impossible to stop moving a group after you started dragging either a spell cooldown or reactive icon that was either checking an ability that was entered by spell name (IDs were fine) that the current character did not have in his/her spellbook, or checking nothing at all.
(r149) TellMeWhen\TellMeWhen-r147.lua:1136: attempt to index local "icon" (a nil value)
You can now specify a custom texture to be used for an icon.
Added whisper as a text output destination.
Shuffled around some framelevels in hopes of fixing the timer bug.
Attempted to force cooldowns to reset upon entering an arena. (UNTESTED)
Added a dialog to warn users of the dangers of configuration mode.
Pet attack mode
Spell cooldown duration comparison
Item Cooldown duration comparison
Buff duration comparison
Debuff duration comparison
(r133) attempt to compare number with nil (In spell cooldown conditions)
(r136) TellMeWhen-4.4.3.lua:1630: attempt to index field "Font" (a nil value)
(r137) TellMeWhen_Options.lua:4038: attempt to index global "groups" (a nil value)
(r140) Icon's OnHide events should now properly fire when Always Hide is checked.
(r142) Using equivalencies with the new duration syntax should now cause the duration to be applied to all spells in the equivalency.
(r142) Fixed item textures in config mode.
New Condition: Spell autocasting
New Condition: Tracking active
New option for buff icons (mage only): Only stealable.
Added a toggle to DR icons to help work around the buggy spell refresh behavior.
Greatly improved config mode texture detection.
Added Wing Clip to the slowed equivalency.
(r124) Inserting an equivalency via the dropdown should now properly save the text in the editbox.
Dramatically changed the way that Unit Cooldown and Internal Cooldown icons handle durations. Durations are now defined per spell within an icon, instead of having the same duration for all spells within an icon. More information is available by choosing one of these types in-game.
Added some custom sounds.
Auto shot cooldown icons merged with normal cooldown icons.
New debuff equivalency: Slowed
The suggester now does its scan in about 30ms, down from about 200ms.
Unit cooldown icons now listen for abilities that reset cooldowns and properly do so when they occur.
Unit cooldown icons checking pvp trinkets should now show an actual pvp trinket texture.
Unit is Unit
Groups that are anchored to frames that aren't created when their parent addon is loaded should now update their position once the frame that the group is anchored to is created.
Buffs with one stack were not obeying stack conditionals. This has been fixed.
(r117) icd.lua:115: attempt to perform arithmetic on local "ICDStartTime" (a nil value)
(r118) (Conditions) attempt to call global "GetRaidTargetIndex" (a nil value)
(r119) unitcooldown.lua:328: attempt to index upvalue "db" (a nil value)
(r119) Fixed a bug that was causing unitcooldowns/icd icons that use spellIDs to not work.
New icon type: Diminishing Returns. Guess what this one tracks?
New icon type: Cooldown - Auto Shot.
The suggestion list just got a hell of a lot smarter.
Stack text settings are now set by group.
Significantly increased the efficiency of the icon setup process. If you have a large number of icons, you will almost certainly notice a difference.
Export strings are a little prettier when pasted.
Text outputs to addons can now specify the color and font size of the message.
Power bars for spells that use holy power should always use a max value of 3.
(r99) buff.lua:87 attempt to perform arithmetic on upvalue 'UPD_INTV' (a nil value) Not reproduced, but the fix should work
(r99) TellMeWhen.lua:1039 bad argument #1 to 'pairs' (table expected, got nil)
(r99) Meta icons should now always inherit the proper power bar color, and icons with power bars that are checking spells/abilities with different power types (druids) should reflect this in the color.
(r100) TellMeWhen-188.8.131.52.lua:2115 attempt to perform arithmetic on local "start" (a nil value)
(r101) Condition icons should no longer be black when shown through a meta icon.
(r101) DR icons should properly function when a spell is reapplied within the last few seconds of the DR cooldown.
(r102) Buff/debuff icons that are checking multiple units with a sort method enabled should now function properly.
Fixed: meta.lua line 80: bad argument #1 to 'tinsert' (table expected, got nil)
Fixed a bug that was breaking meta icons until config mode was toggled on and off at least once after logging in.
Unit cooldowns can now be sorted by duration.
Buffs/debuffs that are being sorted by duration now do so across all units that are being checked instead of only within each unit.
Internal Cooldown icons now have the option to not reset their cooldown to full duration if they are triggered while cooling down (mainly for the Early Frost mage talent).
Updated COMBAT_LOG_EVENT_UNFILTERED for 4.2.
When right-click-dragging icons to move them or swap them, any meta icons or icon shown conditions will now update to reflect that change.
Further categorized the ever-expanding condition type dropdown.
Some conditions that check a duration now allow a smaller increment of time to be specified.
Some conditions that had high maximum values now adjust their min/max based on the current value, allowing finer tuning with a higher (infinite) maximum.
Many icon types had their CPU efficiency increased.
Added the following text output destinations:
Grayhoof's Scrolling Combat Text
Buff/Debuff - Number of - This conditions tracks the number of a buff or debuff that are active on a unit. This is not the number of stacks, but rather the actual number of auras (3 warlocks in your raid cast 3 corruptions, etc.).
The "On Show" icon event should no longer erroneously trigger sometimes when changing zones.
Item cooldown icons use item names instead of IDs that attempt to set themselves up before the required data is available will now attempt to fix themselves once that data becomes available instead of requiring a full lock toggle.
Icon settings are now resetting to the defaults in a more correct manner before icons are copied onto them.
The suggestion list should now properly update to the current cursor position instead of the last cursor position when clicked.
The suggestion list should now take an entire entry into consideration if the cursor is clicked on the middle of it.
New feature: Announcements. This allows you to announce something to WoW's chat (say, yell, party, raid, guild, emote, etc) when icon events are triggered (the same events that sounds already use).
The equivalency dropdown no longer gives you a headache when you look at it (It is now sorted alphabetically).
Fake hidden has been renamed to "Always Hide." The old functionality persists.
I spellchecked all of the English texts!
Added Ardent Defender to the defensive buff equivalency
(r80) Fixed error: conditions.lua:276: attempt to perform arithmetic on local "start" (a nil value)
(r81) Hopefully put the final nail in the coffin of the Masque ugly texture crap.
(r82) Last minute changes without testing are bad, mmmkay? (Announcements actually work now.)
(r83) Sounds for event "On Finish" should now work a little better.
(r84) Jinx: CoE is now properly checked as part of the spell damage taken equivalency.
Bugfix: TellMeWhen.lua:620: attempt to compare string with number
Bugfix: v4.1.4s internal version number was about 40,000 higher than it should have been. Whoo