306 - "Unit triggered" variable
First I want to thank you for implementing custom channel output, its very useful for me.
I have another request for enhancement for the Text Output, which complements it.
It will be very helpful if we will be able to have a variable for the unit that triggered the event.
For example, I have the following text output:
"Healer was hit by Lava Wave!" and its only triggered when specific players (in this case the names of our healers) were hit by a Lava Wave.
If we had a variable that contained the unit that triggered the event the text line could be more specific as in:
"%u was hit by Lava Wave!" so %u will be replaced by the unit name that triggered the event, so the actual text output from this event will be "Feiloose was hit by Lava Wave!".
Thanks in advance,
F.
Facts
- Last updated
- Oct 13, 2011
- Reported
- Oct 11, 2011
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0