TellMeWhen

306 - "Unit triggered" variable

First I want to thank you for implementing custom channel output, its very useful for me.
I have another request for enhancement for the Text Output, which complements it.

It will be very helpful if we will be able to have a variable for the unit that triggered the event.
For example, I have the following text output:
"Healer was hit by Lava Wave!" and its only triggered when specific players (in this case the names of our healers) were hit by a Lava Wave.

If we had a variable that contained the unit that triggered the event the text line could be more specific as in:
"%u was hit by Lava Wave!" so %u will be replaced by the unit name that triggered the event, so the actual text output from this event will be "Feiloose was hit by Lava Wave!".

Thanks in advance,
F.

User When Change
Cybeloras Oct 13, 2011 at 22:49 UTC Changed status from Accepted to Fixed
Cybeloras Oct 13, 2011 at 22:01 UTC Changed status from New to Accepted
feiloose Oct 11, 2011 at 16:00 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

Facts

Last updated
Oct 13, 2011
Reported
Oct 11, 2011
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees