ThatJustHappened

ThatJustHappened 1.0.3

Change log

ThatJustHappened Change Log
1.0.3
-- changed channel settings to a 'by rule' basis, so each event can be output to its own separate channel (spam the raid when Leeroy breaks a sheep, but only spam yourself when you do;)
-- updated ReadMe to include new rule structure
-- gui adjustments for coding and screen efficiencies
-- added the previously forgotten '/tjh spam,delete' commmand

1.0.2
-- added "warn" as a channel option; splashes screen like raid warning but to player only (like SCT, for ex.)
-- tweaks to make the gui more legible
-- added code efficiencies
-- added counts for '_APPLIED_DOSE' buffs like 'Electrical Charge (2)'
-- fixed manual event entry field clearance, should now clear on Add Rule
-- channel text should now update in gui as expected

1.0.1
-- updated Rule buttons for easier viewing
-- minor adjustments to GUI

1.0
-- updated code to allow entry of event names in lower case
-- all rule entry fields now cleared when new rule is created, no deleting required
-- replaced enable checkbox with pretty toggle button
-- adjusted dropdown window locations
-- first release version, because beta is so passe

0.1.8b
-- added a GUI: note that if you have both a manual and dropdown event filled in, the manual event will be used in making the rule; slash commands are still valid if you prefer that method; left 'report' and 'spam' out of the GUI but both are valid via slash command

0.1.7.1b
-- fixed flipped source/target syntax in help spam

0.1.7b
-- added affiliation option as a fifth rule variable
-- code cleanup
-- made friend/enemy affiliation apply to events both "from" and "to" but I may change this later
-- if channel is set to RAID or PARTY but you aren't grouped, spam now defaults to SELF (but channel does not change, so if you join a group spam should be directed appropriately)
-- now accepts lowercase channel names

0.1.6b
-- fixed blank event spam on login
-- updated output code to include all event variables (although not every single argument for each variable is included in the spam)
-- updated existing event spam to better reflect events
-- updated code to include damage and power gain types
-- added creator to reports of event SPELL_CREATE
-- added "thing interrupted" to INTERRUPT reports
-- corrected ENERGIZED to ENERGIZE; gains should now register properly
-- added separate code for EXTRA_ATTACKS like Windfury

0.1.5b
-- updated custom channel code
-- added "reset" as a valid command

0.1.4b
-- initial beta release

Known caveats

**To Do/Known Issues**
-- some actions have multiple events (ex: fishing = "casts" + "creates" + "gains"); to avoid overspam you can (for ex.) watch only SPELL_AURA_APPLIED instead of SPELL_CAST_SUCCESS
-- some events aren't exactly what you'd expect; a sheep break event has no event source attached, so searching for '/tjh rule SPELL_AURA_REMOVED,Belleboom,,Polymorph,' to find my sheep won't work. Instead, I'd make the mob my focus and use '/tjh rule SPELL_AURA_REMOVED,,,,focus'
-- GUILD is a valid channel but undocumented as it probably shouldn't be used (unless you want to be /gkicked? spam potential with this mod is very high:p)
-- trying to delete an invalid rule number will delete the last rule
-- considering rule management gui

Facts

Uploaded on
09 Jun 2008
Game version
  • 2.4.2
Filename
ThatJustHappened.zip
Size
17.5 KiB
MD5
c55bb866c0b8df4f02ba28d9030f77c3
Type
Release
Status
Normal

Authors