TotemTimers

104 - Stuttering when "Stop pulse" occurs

What steps will reproduce the problem?
1. Enable "Stop Pulse" in the options.
2. Enable warnings (any will do).
3. Trigger the warning (e.g. move out of totem range, remove ES, etc.)

What is the expected output? What do you see instead?
A grafical pusle with the icon of the expired spell happens as expected, but the screen sturrers (like a grafical lag).

What version of the product are you using?
10.4 Beta 1

Do you have an error log of what happened?
n/a

Please provide any additional information below.

User When Change
Xianghar Sep 21, 2011 at 01:43 UTC Changed status from New to Waiting
Grookshank Apr 27, 2011 at 11:19 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • 1 comment
  • Avatar of Xianghar Xianghar May 19, 2011 at 12:03 UTC - 0 likes

    Does the whole game stutter? To me it seems that the animation is not as smooth as it should be but the rest of the game is ok. I'm not yet sure why it behaves differently though, I didn't change any of the animations.

  • 1 comment

Facts

Last updated
Sep 21, 2011
Reported
Apr 27, 2011
Status
Waiting - Waiting for more information.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees