| CustomTradesBar.sample |
egingell |
egingell |
21 Oct 2008 |
| Use at your own risk! Notes This file is run first, so if you don't encapsulate your code within the CustomTradesBar function, it may generate errors and behave unexpectedly. CustomTradesBar() is called before adding in-game added spells and items to the bar. CustomTradesBar takes no arguments (unless you hack TradesBar.lua). CustomTradesBarFromFile gets added to the bar after adding in-game added spells and items to the bar. All buttons added by the user (unless hacked into TradesBar.lua or... |
| Localization |
egingell |
egingell |
15 Jan 2009 |
| How to submit localizations or errors in localizations listed below or in the Localizations.lua file Email <egingell@sisna.com> Ticket <link> Notes Spells and items do not need to be localized (GetSpellInfo() returns an already localized name as does GetItemInfo()). "%s" should be moved to an appropriate place in the corresponding string as grammar dictates. Localizations Needed TRADES_TEXT_LOAD_DEFAULT = 'Click %s to clear the SavedVariables and reload the UI'; TRADES_TEXT_ADD_SPELL = "Add a... |
| Main |
egingell |
egingell |
11 Sep 2009 |
| This addon works as-is on the PTR v0.2.0. Description A bar, similar to AutoBar, with all your professions and their helper abilities. See "Current Built-In Spell List" below for what shows up on the bar. Full Change Log Having Issues or have a Suggestion? Please don't use the comments to post trouble tickets or suggestions. Instead post a ticket on CurseForge. Thanks. Any comments containing bug reports or feature requests will be deleted on sight and any comments asking where or why... |