CurseForge.com
Home
Addons
Authors
Forums
Knowledge base
Paste
Site issues
Sign in
Register new account
TradesBar
Overview
Files
Images
Tickets
Pages
Repository
Subscriptions
Donate
Curse
CustomTradesBar.sample
r1
Source
Markup:
*
<big>Use at your own risk!</big> ==Notes== * This file is run '''first''', so if you don't encapsulate your code within the CustomTradesBar function, it may generate errors and behave unexpectedly. * CustomTradesBar() is called '''before''' adding in-game added spells and items to the bar. * CustomTradesBar takes no arguments (unless you hack TradesBar.lua). * CustomTradesBarFromFile gets added to the bar '''after''' adding in-game added spells and items to the bar. * All buttons added by the user (unless hacked into TradesBar.lua or if you add them directly to Trades with Trades['panel'] = 4) will be placed on the right-hand panel of the Admin frame. == Table Dissection == ;title :The text displayed on the mouseover or, in the case of items, the item name or item string. Short string ("item:itemid") is sufficient. If it is an item, it will not be added to the bar if it is not in your inventory. If you receive the item after loading the game, you must reload the UI to see the item on the bar. If the ''title'' does not match any item, spell, or skill, the button will not be added. This field is required for all buttons. ;type :The only valid options for this are, "spell", "item", "macro", or "skill". This field is required for all buttons. :;spell ::Uses a secure button with "spell" as its "type" attribute. :;item ::Uses a secure button with "item" as its "type" attribute. :;macro ::Uses a secure button with "macrotext" as its "type" attribute. Requires ''macrotext'' (duh). :;skill ::Uses CastSpell(). This option should not be used unless the spell does not cause an action. ;texture :The graphic to put on the button. This can be any valid graphic, even those from other addons. This field is only used for "macro" type buttons. If not included, your macro button will just be an ugly box. ;macrotext :The macro to execute. This field is only used for "macro" type buttons. ;tooltiptext :The text to display on the tooltip. If not given the ''title'' field will be used. This field is only used for "macro" type buttons. Any other fields will be ignored. == Code Snipits == Here's a few things you can add to your CustomTradesBar.lua file. Feel free to add more via comments. === Required for all Snipits === -- This goes at the top of the file CustomTradesBarFromFile = {} === Tracking Buttons === ==== Known Issues ==== <strike> * Does not play well with prof tracking abilities (Find Minerals, Find Herbs) or class tracking abilities (Track Undead, Track Demons, etc).</strike> ** This has been fixed in v2.12.1. function CustomTradesBar() local name, texture, active, category for i = 1, GetNumTrackingTypes() do name, texture, active, category = GetTrackingInfo(i) table.insert(CustomTradesBarFromFile, { title = name, type = 'macro', texture = texture, macrotext = '/run SetTracking('.. i ..')', tooltiptext = 'Set tracking to "'.. name ..'"', } ) end end === Hide UI === ==== Warning ==== * If you don't have a key bound to toggle showing/hiding the UI, you will have to reload or relog to show the UI. function CustomTradesBar() local texture = '\\Interface\\Icons\\Whatever_Icon' table.insert(CustomTradesBarFromFile, { title = 'ToggleUI', type = 'macro', texture = texture, macrotext = '/run UIParent:Hide()', tooltiptext = 'Hide Interface', } ) end
Markup Type:
*
The type of markup for this entry.
Click here for details
.
WikiCreole
BBCode
Safe HTML
Plain Text
Markdown
Textile
Curse Wiki (Deprecated)