What is an aura?
The word "aura" means "buff or debuff".
How do I move the frames?
Use IFrameManager:
- Make sure you have IFrameManager installed and enabled
- Enter "/tuf ifm" in the chat to start IFrameManager, which is used to move the frames. Read the user guide at www.wowinterface.com for advanced features.
The frame positions keep resetting
Move the frames while IFrameManager is active. This includes moving frames via the '/tuf tuf' command. So:
- Start IFrameManager with '/tuf ifm'
- Move the frames or use '/tuf reset' to reset their positions
- Close IFrameManager with '/tuf ifm'
How do I change the frame settings?
Use the ingame config menu:
- Press ESC
- Click "Interface"
- Click "Addons"
- Click the small red cross next to "TuckUF" to expand the config list
- Select the frame you wish to edit (e.g. "Player" for the player frame)
- Read the tooltips to see what the options mean if you are not sure.
I get an error message, what should I do?
- Make sure you have read how to install this addon (in particular, make sure you have IFrameManager installed and enabled)
- If you still get an error, please write down the error message and post a ticket on CurseForge.
How is the duration of auras determined?
The information is taken from the following sources, in decreasing priority:
- WoW client API. Only available for auras you have created, but always exact.
- Party members with TuckUnitFrames installed. They will broadcast their exact information (see above). Exact up to network lag.
- Combat log. The combat log is parsed for aura gained/faded events. The addon has a database of how long each aura should last. Incorrect because of diminishing returns and limited combat log range.
How do I configure which auras are highlighted?
This is done via the ingame config (easy part, see above) and by editing the addons source (advanced users only).
- Look at the ingame config menu, frame "Target", tab "Buffs2". These are the highlighted buffs for your target. Scroll down and you see that the buffs are sorted by power. Also, weak and normal auras (power less than 200) are hidden. Change these options to customize the highlighting.
- The power of an aura, as well as its duration and group are hardcoded in the addon, but different for each class. Open the directory of this addon ("./Interface/AddOns/TuckUnitFrames"), then open the directory "aura_db".
- To edit the config for a priest, open the file "pvp_priest.lua" with a text editor. The line
add_data("Renew", {power_friend = 100, power_self = 100})means that the renew buff has a power of 100 for friendly targets and 100 for yourself. If you want to add some buff to the list, say "Grace" with a priority slightly above Renew, just add a line withadd_data("Grace", {power_friend = 101, power_self = 101}) - Open "pvp.lua" and scroll to the bottom to see definitions of helper functions such as TuckUF.aura_db:AddEnemyImmunities(). The line
add_data("Ice Block", {power_enemy = 300} )means that an ice block has a power of 300 for enemy targets, which is currently the highest power I have defined. Therefore, if you sort auras by power, an ice block will always be at the first place. - Open "pvp.lua" and scroll to the top to see the definitions of duration, group and diminishing return group for each aura.
- To edit the config for a priest, open the file "pvp_priest.lua" with a text editor. The line
- In any case, if you see some entry in the database is wrong, send me a message so I can correct it for everyone.
How are the diminishing returns determined?
Through combat log events and a database which defines the diminishing returns group for each aura.
- Currently, the event "aura refreshed" does not work for me, so the diminishing returns will be off if an aura is refreshed without first running out.
- The database with diminishing return groups is hardcoded, see the files "pvp.lua" and "diminishing_returns.lua" in the directory "aura_db".
Facts
- Date created
- 15 Sep 2008
- Last updated
- 20 Feb 2009