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==What is an aura?== The word "aura" means "buff or debuff". ==How do I move the frames?== Use IFrameManager: #Make sure you have IFrameManager installed and enabled #Enter "/ifm" in the chat to start IFrameManager, which is used to move the frames. Read the user guide at [http://www.wowinterface.com/downloads/info4865-IFrameManager.html www.wowinterface.com] for advanced features. ==How do I change the frame settings?== Use the ingame config menu: #Press ESC #Click "Interface" #Click "Addons" #Click the red cross next to "TuckUF" to expand the config list #Select the frame you wish to edit (e.g. "Player" for the player frame) #Read the tooltips to see what the options mean if you are not sure. ==How does the addon determine the duration of auras?== The information is taken from these sources, in decreasing priority: #WoW client API. Only available for auras you have created, but always exact. #Raid/party members with TuckUnitFrames installed. They will broadcast their exact information (see above). Exact up to network lag. #Combat log. The combat log is parsed for aura gained/faded events. The addon has a database of how long each aura should last. Incorrect because of diminishing returns and limited combat log range. ==How do I configure which auras are highlighted?== This is done via the ingame config (easy part, see above) and by editing the addons source (advanced users only). *Look at the ingame config menu, frame "Target", tab "Buffs2". These are the highlighted buffs for your target. Scroll down and you see that the buffs are sorted by ''power''. Also, ''weak'' and ''normal'' auras (''power'' less than 200) are hidden. Change these options to customize the highlighting. *The ''power'' of an aura, as well as its ''duration'' and ''group'' are hardcoded in the addon, but different for each class. Open the directory "./Interface/AddOns/TuckUnitFrames/aura_db/". **To edit the config for a priest, open the file "pvp_priest.lua" with a text editor. The line <pre>add_data("Renew", {power_friend = 100, power_self = 100})</pre> means that the renew buff has a power of 100 for friendly targets and 100 for yourself. If you want to add some buff to the list, say "Grace" with a priority slightly above Renew, just add a line with <pre>add_data("Grace", {power_friend = 101, power_self = 101})</pre> **Open "pvp.lua" and scroll to the bottom to see definitions of helper functions such as ''TuckUF.aura_db:AddEnemyImmunities()''. The line <pre>add_data("Ice Block", {power_enemy = 300} )</pre> means that an ice block has a power of 300 for enemy targets, which is currently the highest power I have defined. Therefore, if you sort auras by power, an ice block will always be at the first place. **Open "pvp.lua" and scroll to the top to see the definitions of duration, group and diminishing return group for each aura.
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