Posted by wishfire Feb 06, 2013 at 00:26 UTC
We're excited to announce that with the expansion of the Author Rewards Program, two new PayPal options are available on a trial basis in the CurseForge and WoWAce stores! Authors are now able to cash out at $100 and $150, respectively.
A lower cash incentive has been a long-requested feature, and over the next two months, we'll be testing these two payment amounts as a long-term option. Please feel free to give us feedback regarding these options, as we are always looking to better serve our authors!
Posted by wishfire Feb 01, 2013 at 01:07 UTC
A brand new feature is available for testing in the Test Client: Minecraft Snapshot management!
The Curse Client can help make Snapshot management a breeze -- Simply click "Get It" beside the Snapshot you'd like to test, and the Client will download that specific version to a separate folder from your release install, allowing for you to test without fear of save corruption! You can switch between any released snapshot at any time, and can additionally copy your Worlds over from your release version of Minecraft for even more specialized testing!
In addition, the "My Textures" and "Get More Textures" tabs are available on this install, making texture pack testing a breeze.
This beta version of the Snapshot feature can be tested on the test version of the Curse Client, which can be found here. Please note that once testing is done, it is advised to resume using the release version of the Client.
Posted by wishfire Nov 23, 2012 at 20:57 UTC
Wanted to try out saved world sync, addon sync, one-click updating, or just wanted to see what the ad-free experience would look like? You'll have a chance to explore these and more for free until Monday, November 26th, at 9AM CST. Any worlds you sync during this time will be kept in our storage for a month, giving users plenty of time to consider purchasing a Premium subscription to continue taking advantage of its benefits!
Don't forget that plugin developers who uploads their plugin to our BukkitDev or CurseForge services and receive 1,000 or more downloads get a free Curse Premium subscription as thanks for your contribution to our community!
A quick overview of the brand new Minecraft features are as follows:
Get started now by downloading the Curse Client, or check out that very same link for all the awesome features the Client has to offer gamers!
Posted by wishfire Nov 14, 2012 at 00:53 UTC
An exciting, brand new feature is now available for testing within the beta version of the Curse Client!
With this new test update, Saved Worlds are now available for Minecraft! With this, you can easily back up and restore any worlds on your PC at the click of a button, see game and seed information, and create incremental quicksaves.
More details on each of these features are listed below:
If you would like to participate in testing, the test version of the Client can be downloaded here. Any and all bug reports or feedback should be given to email@example.com. Please remember that this is a test version of the Client that contains upcoming features that are still in development -- For a more stable Curse Client, please uninstall this vresion and download the latest version from Curse.com.
Posted by prencher Nov 07, 2012 at 18:32 UTC
Due to some unforseen complications during a routine maintenance, we've had to temporarily disable access to subversion repositories in order to do rollbacks on a subset of repositories.
Update 12:42am CST / 06:42 UTC:
All affected repositories have been restored to their latest backups from this sunday and access to repositories have been restored. Unfortunately, that is the most recent backup we have where we know the issue not to be present. All affected repositories have had their UUID changed, so you will have to do a fresh checkout. This was done to prevent any corruption of server side repositories, due to limitations in how svn handles revisions.
The easiest way to restore any commits made since sunday is take your old checkout, remove the .svn folder(s) and copy it on top of the fresh checkout, and then commit it.
We're very sorry about this situation, and are still investigating what went wrong during the maintenance to cause this.