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Check out our basic FAQ! ckknight ckknight 28 Aug 2008
We've created a basic FAQ that might have the answer(s) to your question(s). Check it out! We'll be adding a link to it on the site soon(tm). You might also want to check out the following two articles: Cloning SSH Public Keys
Projects now require approval ckknight ckknight 28 Aug 2008
Previously only files required manual approval, but since we've noticed a trend of empty projects showing up or attempts to be malicious, we've added manual approval for projects as well. What does this mean to you? Basically, you have to wait for an administrator to approve your new project (and as usual, your files). We're available pretty much all the time, though. So it shouldn't be a problem. If you feel we're slow, feel free to stop by IRC and poke us. Try poking Zyuu first, if it's...
RSS, Repositories, and More! ckknight ckknight 28 Aug 2008
Well, we've had a busy week. Here is a quick rundown of the features we've hammered out over the last week. Ticket System Enhancements Components - You can now subdivide your project into components to organize your tickets. Milestones - You can keep track of what version of your project things get fixed in. RSS Feeds On a per project basis there are now multiple rss feeds. Latest Images Latest Files Latest Tickets Latest Pages Latest Comments There is also a general comments RSS feed at...
Introducing Email Subscriptions ckknight ckknight 28 Aug 2008
In a continued effort to make the sites content more accessible and usable we're launching update subscriptions via email. Until recently keeping tabs on your project (or other projects you're interested in) has been a fairly manual task. Now we have two systems in place to make this easier. The first being the RSS feeds we launched last week, but now in addition to them we have a email based subscription service. A quick rundown of how they work: 1. You subscribe via a project's Manage...
Lich King Beta: Author Key Giveaway! ckknight ckknight 28 Aug 2008
We're very excited to offer a unique opportunity for AddOn authors with projects hosted on the Curse Network. You've supported us over the years, and this giveaway is part of our thanks for all the hard work and time you've devoted to improving the experience of World of Warcraft players worldwide. We're going to be giving away Beta keys for Wrath of the Lich King, and any AddOn author is eligible! There are a few fairly simple pieces of criteria which must be met, but all-in-all, if you're...
.pkgmeta file replacing externals on website ckknight ckknight 22 Jul 2008
Hello friends, ckknight here. I've been hacking on the packager for the past two days and one major thing that has changed is the addition of a metadata file called '.pkgmeta'. This will replace the externals box on the website. Reasons for doing so Versioning. If you change externals, it actually shows in your repository now, extremely useful for knowing what happened. Packaging after changing. Since a change to your externals now means that your repository changed, the packager will create...
Missing WoW Addons Kaelten Kaelten 08 Jul 2008
Ok, so I've managed to import an additional 150 or so wow addons that where skipped during the initial import. I apologize for missing these the first time around. Just so you know there are a handful (read one or two) addons who's data was fairly convoluted and my importer couldn't grab them. I'm going to be preparing to grab the addons for other games soon as well as the compilations from curse.com. In the meantime those projects are editable on curse.com.
Maintenance Over! Kaelten Kaelten 02 Jul 2008
Alright guys we're back up. There may be a few remaining dns records that need to be propagated out there, but by morning I expect just about everyone to be sorted out. Thanks for your patience guys :)
Maintenance Downtime on 7/1/08 Kaelten Kaelten 01 Jul 2008
We're going to have a downtime tonight that may cause the servers to be unreachable for a short amount of time. I apologize for this inconvenience, and will make an announcement after it is over. We will try to minimize the downtime, but it may last for several hours.
Projects not imported into CurseForge & Compilations Kaelten Kaelten 27 Jun 2008
When we did the initial import from Curse.com we didn't include properly categorized UI Packs & Compilations. While we are working on a new system to help handle UI Packs properly we have an interim solution of these projects being manageable via the old Curse.com admin interfaces. We'll finish importing these projects in the upcoming weeks, but for now you can continue to manage them on Curse.com.
Forums Launched! ckknight ckknight 16 Jun 2008
Hey guys, we've been working hard to perfect (or as close as possible) our forum integration. As a result we're excited to announce that our forums are now ready to go. So to just give a few general tidbits of details regarding the forum. You should find yourself already signed into the forums if you are signed in on the main site. We will be adding more forums as the need is seen for them. Projects can request project specific forums. However, please note the following. vBulletin can only...
CurseForge.com Goes Live Kaelten Kaelten 20 May 2008
As many of you may already know, today is the day where CurseForge goes live. We're still staying in beta status as we continue to refine and enhance the offerings here. What can you expect in the upcoming weeks and months from us? More and better features, weekly site updates, and a proactive involvement from the administrators. We'll also be cleaning up the addon section, getting rid of the fluff compilations and UI packs. We'll be taking the fan updates and folding them into the main...
CurseForge IRC Channel Zyuu Zyuu 20 May 2008
Hey everyone, Quick notice, join us in IRC! Our channel is #curseforge and the network we're using is of course irc.freenode.net Looking forward to see you all there.