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NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Abandoned Projects Ackis Ackis 30 Dec 2008
Projects with no activity over a period of six months are automatically marked as abandoned. To mark a project unabandonded, simply go to the Actions drop-down, and select Unabandon project, check the Confirm box and click Mark Project as Unabandoned.
Age of Conan 1.05.6 Released Ackis Ackis 27 Oct 2009
A new Age of Conan patch has been released. Patch notes located here.
Age of Conan 1.5.5 Released Ackis Ackis 20 Aug 2009
New patch for AoC has been released. You can read the patch notes here.
Announcing our new dating section ckknight ckknight 02 Apr 2009
This is an April Fool's joke If you're an addon author like me, you probably got in the game for the sweet, sweet ladies. It just seems that meeting them has been a pain, so Kaelten and I (ckknight) have been collaborating on the design of the new CurseForge.com dating system. Through our dating system, you, an addon author, can easily pick up the fangirl honeys. You will be put through a rigorous test to check for your 57 points of compatibility that will be automatically matched with...
Author reward points, one month in ckknight ckknight 01 Jun 2009
Hello friends, ckknight here. We've been calculating points for the author rewards program for one month now. The numbers we had been using to give points was based on an estimate, which, after one month of business, has turned out to be a bit of an overestimate. You may notice that points generated are less than before, because of this. We expect that, over time, the amount of points will increase as the Curse Premium becomes more popular (likely when the next WoW patch arrives). I know it's...
Author Rewards Program Launching Soon ckknight ckknight 17 Nov 2008
Hello, friends. We're going to be launching a program to award authors with redeemable points. You'll be able to spend the points on game cards or similar things. You have to opt in to receive points. You can do this at http://www.curseforge.com/home/rewards-program/.... This is still very much a work in progress, so you won't see points accumulating until we officially launch this. There also will be a wait between when points accumulate and when you can spend them at the store. Points will...
Author Store is Launched! ckknight ckknight 02 Jul 2009
Woo, the day has finally come when the author store is launched. A lot of hard work has been put into this, both on the technical end and on the business and legal side of things. You can visit it at https://store.CurseForge.com/. If you redeem an item, you won't receive it immediately. For the first little while, I'll be going through and approving all the redemptions manually, just to make sure everything's running smoothly. In case you didn't read the previous announcements, in order to...
BlizzCon 2009 ckknight ckknight 23 Aug 2009
Hey beautiful people, ckknight here. Got into Anaheim this morning. This'll be my first year going to BlizzCon and I'm hoping for a good time. Kaelten's also here, though he's been here a few times before. I'm gonna try to keep you all posted if there are any UI-based changes on the horizon that come out of the con. For general speculation and non-UI info, I'm sure World of Raids, Arena Junkies, or Curse.com will have info. Also, if anyone else is here at BlizzCon, feel free to make a...
Check out our basic FAQ! ckknight ckknight 28 Aug 2008
We've created a basic FAQ that might have the answer(s) to your question(s). Check it out! We'll be adding a link to it on the site soon(tm). You might also want to check out the following two articles: Cloning SSH Public Keys
Contests for BlizzCon tickets ckknight ckknight 23 May 2009
Hey beautiful people, ckknight here. We at Curse.com are holding three contests for addon authors within the Curse Network (i.e. WowAce and CurseForge). The grand prize for each contest is a BlizzCon ticket. You'll be able to compete in all three contests, but you can only win one BlizzCon ticket total. We're also going to be providing Author Reward Points for runners-up. Note: for the BlizzCon tickets, we won't be providing travel costs. You'll have to get to California on your own. Also,...
Curse and WoWInterface working together to help protect our authors and other site-users Kaelten Kaelten 13 Apr 2009
Recently Curse and WoWInterface got together to come up with a solution for an ongoing problem. The problem in question is WowMatrix. The reasons they are a problem are many: WowMatrix violates author copyright and intellectual property rights: They redistribute addons without authors' permissions; When they first started they would scrape the legimate sites for addons then upload them to their own site in addition to deep-linking from the sites; They edited authors' files to remove donation...
Curse Client 2.1 RC1 Release! Kaelten Kaelten 04 Feb 2009
I know it's been a while since I posted my last status update for the project. I apologize for the silence, but we're nearing payday! So now, after several months of intensive development I want to bring to you guys the first release candidate for the 2.1 line. What's New‽ Well, almost everything! Well, almost. What were the issues again? Here is a brief recap of what I posted in my last announcement as some of the major issues. * Ignoring manual deletions * Installing over addons *...
Curse Client 3.0 Release & New Mac Beta Kaelten Kaelten 23 Mar 2009
Curse Client 3.0 Release I just wanted to take out a few moments and let everyone know that friday we released the 3.0 client to our entire userbase. It's been a long time coming, but I feel it fixes the majority of issues people have raised. Some of the highlights: Redesigned User Interface More accurate addon identification Revaluated Defaults settings More features (including whether or not to use embedded libraries) Numerous bug fixes and stability improvements Not only that but.... Mac...
Curse Client 4.0 Sneak Peak (updated July 24) ckknight Kaelten 25 Jul 2009
The development team here at Curse has been hard at work on the Curse Client 4.0. Crunch Gear was given a sneak peak at the newest alpha client, 4.0. It's been entirely rewritten to optimize performance, speed, and usability. Of course it's going to pack in some new features as well. It's only in Alpha so we can only share this screen shot of the updated UI. I (Kaelten) also wanted to take the opportunity to post a screenshot of our upcoming mac client. Our mac users are important to us, and...
Curse Client v4 (PC) - Early Access Beta Adamar Adamar 03 Sep 2009
I am very proud to announce the official launch of Curse Client v4 Early Access Beta! The New Client is Born After the launch of Curse Client 3.0, we began taking notes on the most frequent user requests, complaints, and general feedback. The result of this feedback is version 4. In development since May, version 4 of the Curse Client has been redesigned from the ground up. Written in C# and utilizing Microsoft WPF technology, the Curse Client now sports a modern user interface and an...
CurseForge.com Goes Live Kaelten Kaelten 20 May 2008
As many of you may already know, today is the day where CurseForge goes live. We're still staying in beta status as we continue to refine and enhance the offerings here. What can you expect in the upcoming weeks and months from us? More and better features, weekly site updates, and a proactive involvement from the administrators. We'll also be cleaning up the addon section, getting rid of the fluff compilations and UI packs. We'll be taking the fan updates and folding them into the main...
CurseForge IRC Channel Zyuu Zyuu 20 May 2008
Hey everyone, Quick notice, join us in IRC! Our channel is #curseforge and the network we're using is of course irc.freenode.net Looking forward to see you all there.
CurseForge, WowAce, and the future ckknight ckknight 27 Mar 2009
Hello friends, ckknight here. Some of you may be wondering what the next step for CurseForge/WowAce might be. You may have seen the piles of tickets that the CurseForge project has and it can be disheartening. So, I'd like to let you know that development absolutely has not stopped. We have limited resources with regards to manpower, as it has been essentially just one person (me, ckknight) doing nearly all the work on the site itself. Kaelten has been working furiously on the Curse Client,...
Curse Looking To Hire .Net and PHP Developers! Passion For Gaming Required! ckknight ckknight 27 Oct 2009
Curse is looking to hire a few new developers; and where better to hire than our own super-hecka awesome gaming community! We're looking for a .Net Web Developer and a PHP Web Developer. The requirements can be seen at the links below, but one of the most important things here at Curse is passion. Passion for what we do and what we're trying to build. If you're eager and have the knowledge required we'd love to hear from you!PHP Developer Position Details:Curse, Inc is seeking a talented PHP...
Curse Premium and Authors ckknight ckknight 30 Apr 2009
Hello, friends. We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors. All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors. We are...