@BiZ53051: Sounds like some other mod is causing a conflict with that code. When I get home I'll confirm if it's Perl Classic causing it or not.
@corvandus: I'll check how Blizzard gets that movement to happen since they aren't sending an event for the update. Expect to see this in a future version.
@absolutemayhem: No, it isn't. I do have an updated version for 3.0, but I haven't had time to integrate it into the current version yet.
@ElectroFoo: Perl should not be preventing you from loading into specific zones. I have encountered some strange zoning issues about no more instances available, but this is server related, not mod related.
@Zupkew: It looks like you are running the wrong version of Perl on the wrong version of the client. Please be sure you are running 2.25 on 2.4 and 3.01 on 3.0.2. I'll double check this isn't a problem with 3.01 on 3.0.2 when I get home.
@cynergy: I'll see if there is a new function for us to use to get this functionality back or if it's a bug on their end.
@korva1982: No promises on this one, but I'll add it to my todo list since it is actually useful now. I may just look for a way to disable other debuffs from being shown at all.
@dtc11: Perl_Player_Buff is not updated to work on 3.0 just yet. Expect a 3.0 version sometime next week.
@yohko: Perl Classic kills the default unit frames. If they are still showing up, then some other mod is attempting to reenable them. I'd need to see a list of what you use in order to help you figure out which may be causing it.
@rasayri: I need to figure out how to get the "Set Focus" menu option working. That's the only "bug" I know of at the moment. Also, you need to have Perl_Config and Perl_Config_Options enabled in order for Perl to be fully functional.
@cstavish: No, if you'd like to go to my day job for me I'd gladly work on Perl during that time for you.
@BiZ53051: Sounds like some other mod is causing a conflict with that code. When I get home I'll confirm if it's Perl Classic causing it or not.
@corvandus: I'll check how Blizzard gets that movement to happen since they aren't sending an event for the update. Expect to see this in a future version.
@absolutemayhem: No, it isn't. I do have an updated version for 3.0, but I haven't had time to integrate it into the current version yet.
@ElectroFoo: Perl should not be preventing you from loading into specific zones. I have encountered some strange zoning issues about no more instances available, but this is server related, not mod related.
@Zupkew: It looks like you are running the wrong version of Perl on the wrong version of the client. Please be sure you are running 2.25 on 2.4 and 3.01 on 3.0.2. I'll double check this isn't a problem with 3.01 on 3.0.2 when I get home.
@cynergy: I'll see if there is a new function for us to use to get this functionality back or if it's a bug on their end.
@korva1982: No promises on this one, but I'll add it to my todo list since it is actually useful now. I may just look for a way to disable other debuffs from being shown at all.
@dtc11: Perl_Player_Buff is not updated to work on 3.0 just yet. Expect a 3.0 version sometime next week.
@yohko: Perl Classic kills the default unit frames. If they are still showing up, then some other mod is attempting to reenable them. I'd need to see a list of what you use in order to help you figure out which may be causing it.
@rasayri: I need to figure out how to get the "Set Focus" menu option working. That's the only "bug" I know of at the moment. Also, you need to have Perl_Config and Perl_Config_Options enabled in order for Perl to be fully functional.
@cstavish: No, if you'd like to go to my day job for me I'd gladly work on Perl during that time for you.