clcInfo

retribution example

NOTICE: Started fixing it for WOD/PTR. Check the files at: http://wow.curseforge.com/addons/clctracker/files/

NOTICE: For the modified paladin power bar use: http://wow.curseforge.com/addons/clcppb/files/

Main purpose of the addon is to help the user easily track various cooldowns/auras/procs.
It supports multiple talent builds and should switch easy between them.
Also allows class specific modules that implement rotations (like clcret) or other features class specific.

Documentation main page: http://sites.google.com/site/clcinfowiki/
First steps: http://sites.google.com/site/clcinfowiki/first-steps
Code examples: http://sites.google.com/site/clcinfowiki/code-examples

Rotations for multiple classes by JManbc:

Video Tutorials:

User made tutorials:

Template codes available for:

  • Paladin: Retribution and Holy
  • Priest: Discipline and Holy

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  • Avatar of illiaster illiaster Sep 05, 2016 at 07:57 UTC - 0 likes

    @illiaster: Go

    I got it to somewhat work, using "if count = nil". It's not pretty but is "okay". Some odd overlaps of the charge timer at times so still hoping for a proper fix aside from just a hack.

  • Avatar of illiaster illiaster Sep 04, 2016 at 08:06 UTC - 0 likes

    One thing I'm trying to get work (granted I am not a LUA expert by any mines) is the new Charge Cooldown.

    Right now, if an ability has charges, eg: Mortal Strike or the new Blessed Hammer - return IconSpell() shows the icon as a cooldown instead of the charge/recharge timer.

    I'm trying to hack it inside icons.lua to use the new Blizzard function StartChargeCooldown() instead of CooldownFrame_Set() if the spell still has charges but can't get it to work.

  • Avatar of cosvader cosvader Feb 04, 2015 at 10:23 UTC - 0 likes

    I'm not quite sure how to do this...

    I'm trying to get the icon to display hand of gul'dan, but only when I can apply one on top of the other as the dot is coming off (about 3 seconds is enough time). This causes the dot duration to reset and stack for 2x the damage, and is the most efficient use of the spell. I can't seem to get the count function to work for IconSpell, and making the appropriate >= adjustment so that the condition is hogCount is equal or greater than 1 causes the icon to not trigger when the dot is about to end. There has to be a better way to do this.

    local start, hogCD = GetSpellCooldown("Hand of Gul'dan") local _, _, _, count, _, _, _, _, _, _, _ = IconSpell("Hand of Gul'dan") if count = nil then hogCount=count else hogCount=0 end local name, _, _, _, _, _, expirationTime, unitCaster, _, _, _ = UnitDebuff("target", "Hand of Gul'dan") if name = nil and unitCaster == "player" then sFlame = expirationTime - currentTime else sFlame = 0.0 end if (sFlame <= 3 and hogCD <= gcd and hogCount <= 1) then return IconSpell("Hand of Gul'Dan", true) end

  • Avatar of Klipps Klipps Jul 15, 2013 at 07:39 UTC - 0 likes

    Hey, I recently got back into WoW and I foolishly deleted my UI when I quit 5 months ago. I've been trying to recreate my CLCinfo Icons but I just can't remember how to do it or where I learnt how to. I've created most the things I need however I still need some involving Faded Icons. This is what I am currently Looking for:

    Icon to show Divine Purpose when it procs and show a faded out icon when it's not active.

    Icon to show my serpent sting when active on my target and a faded out icon when not present.

    If anyone knows how to do these please help. I wish there were more code examples that I could understand and learn from.

  • Avatar of abija abija Mar 08, 2013 at 06:40 UTC - 0 likes

    @illiaster: Go

    no

  • Avatar of illiaster illiaster Mar 03, 2013 at 17:19 UTC - 0 likes

    Would it be possible to implement a "time to die" function? Just a rough estimate of how many seconds until the boss will die for optimizations?

  • Avatar of Weebay77 Weebay77 Feb 09, 2013 at 04:31 UTC - 0 likes

    First off, thank you for your work regarding this addon and it's affiliated addons. I currently use clcret which is pretty self explanatory and easy to setup, however, I'm interested in setting up something exactly like clcret but for my destro warlock. I see an old clcinfo_warlock and watched the video of it in action and it is precisely what I'm interested in, but it does not currently work for MoP.

    Mainly I want the current skill and next skill rotation. Is there a tutorial guide that shows how to set up a primary and secondary skill rotation for a specific spec/class? I can setup a "clcret" through clcinfo as it seems there are certain things built in to allow it, but I have tried the same for my destro warlock and cannot get it to work. Any help or direction to an in-depth tutorial would be greatly appreciated. The clcinfo wiki page has some information but it's very general and doesn't help so much with classes other than paladin.

    Thanks in advance

  • Avatar of abija abija Jan 11, 2013 at 08:12 UTC - 0 likes

    @Firegalus: Go

    Check latest alpha when is up.

  • Avatar of Firegalus Firegalus Jan 10, 2013 at 18:28 UTC - 0 likes

    Not really, since when target is under 20% CS is still ahead of judgement, its only under AW where judgement takes priority over CS

    I'm not actually sure what purpose jhow serves?

  • Avatar of abija abija Jan 10, 2013 at 12:32 UTC - 0 likes

    @Firegalus: Go

    Doesn't jhow satisfy that need?

Facts

Date created
Aug 25, 2009
Categories
Last update
Sep 03, 2016
Development stage
Release
License
All Rights Reserved
Curse link
clcInfo
Reverse relationships
3
Downloads
628,060
Recent files
  • A: r332 for 7.0.3 Sep 03, 2016
  • A: r331 for 7.0.3 Aug 29, 2016
  • A: r330 for 7.0.3 Aug 29, 2016
  • A: r329 for 7.0.3 Aug 28, 2016
  • A: r328 for 7.0.3 Aug 28, 2016

Authors