MoveAnything

498 - Cant make Objective Frame stay...

What steps will reproduce the problem?
1. Sync
2. change zones
3. reload ui

What is the expected output? What do you see instead?
Objective frame should stay at new size (height), new scale (how big the font is), and in new location.
Instead it sometimes stays in new position, but always resets size (height) and scale, and then shows more quests than I want to see.

What version of the product are you using?
Current, I update through Curse Client

Do you have an error log of what happened? Yes, this is when I try to move it and resize, then sync. It takes TWO different options, which is both confusing and stupid. I have to use one Objective option to size it, and one Objective option to change scale...they should both be in the same damn option. When I sync one, it over-rides the other.

Message: Interface\AddOns\MoveAnything\MoveAnything.lua:2393 MAMover2:SetPoint(): ObjectiveTrackerFrameMover is dependent on this
Time: 08/02/16 09:44:39
Count: 1
Stack: [C]: in function `SetPoint'
Interface\AddOns\MoveAnything\MoveAnything.lua:2393 in function `AttachMoverToFrame'
Interface\AddOns\MoveAnything\MoveAnything.lua:1864 in function `AttachMover'
Interface\AddOns\MoveAnything\FrameEditor.lua:2582 in function `WriteDimentions'
Interface\AddOns\MoveAnything\FrameEditor.lua:1275 in function <Interface\AddOns\MoveAnything\FrameEditor.lua:1264

Locals: (*temporary) = MAMover2 {
 0 = <userdata>
 displayName = "Objectives Window"
 neverShowTooltip = true
 attaching = true
 tagged = ObjectiveTrackerFrameMover {
 }
 MAE = <table> {
 }
 startAlpha = 1
}
(*temporary) = "CENTER"
(*temporary) = ObjectiveTrackerFrameMover {
 orgX = 0
 orgY = 0
 data = <table> {
 }
 OnMAHook = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6144
 attachedChildren = <table> {
 }
 MAWasUserPlaced = true
 0 = <userdata>
 ReleaseChildByName = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:5924
 MASetPoint = <function> defined =[C]:-1
 MAEVM = <table> {
 }
 SetPoint = <function> defined =[C]:-1
 OnMAPreReset = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6172
 ReleaseChild = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:5911
 opt = <table> {
 }
 MAHooked = true
 MAMover = MAMover2 {
 }
 FoundChild = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:5887
 MAWasMovable = true
 OnMAScale = <function> defined @Interface\AddOns\MoveAnything\VirtualMovers.lua:958
 OnMAAttach = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6068
 OnMAPostReset = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6199
 MALockPointHook = true
 OnMAHide = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6113
 MAE = <table> {
 }
 MAScanForChildren = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6018
 MAOnEnable = <function> defined @Interface\AddOns\MoveAnything\MoveAnything.lua:6211
 MAScaled = 1
}
(*temporary) = "CENTER"

Please provide any additional information below.

I want to move the Objective frame left, and down. I want to scale it to make it bigger, and then I want to shrink the Height of the box so that it only shows 5 quests at one time.

Please provide your addon list below.

NPC Scan
Bagnon
BigWigs
Chatter
Doom Cooldown
GTFO
HandyNotes
Little Wigs
Master Plan
Quest Completist
Sexy Map
Skada Damage Meter
Slice Admiral
TipTac
TomTom

User When Change
EppicMedia Aug 02, 2016 at 16:59 UTC Create

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  • 2 comments
  • Avatar of Zandrae Zandrae Aug 14, 2016 at 18:01 UTC - 0 likes

    I also have a problem getting the objective frame to stay put but it isn't throwing any errors, it just keeps restarting clamped to the right side of my screen under my bars.

    Opening up move anything, disabling and reenabling it will reset the position to where I want it until the ui reloads.

    These are the addons I am using that the OP is also using: HandyNotes Master Plan

  • Avatar of EppicMedia EppicMedia Aug 02, 2016 at 21:39 UTC - 0 likes

    I got mad and just hid it... If you come up with something, let me know, if not I will just keep it hidden and check my quests on the map.

  • 2 comments

Facts

Reported
Aug 02, 2016
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees