This is a highly customizable nameplate addon, it can :
0.Change default nameplate
1.Using customizable style to show (include but not limited to):
->health text
->mana/range/energy etc.
->buff and debuff
->cooldown timer
->crowdcontrol timer
->crowdcontrol diminishing return
->spell lock timer
->quest mark
->moving speed
->combo points
->various customizable texture (border, background etc.)
2.Based on unit type and special condition to change:
->nameplate's offset, scale, alpha, and framelevel (display order)
->style the nameplate is using
3.Show an arrow points from a unit's nameplate to it's target's nameplate
4.Show floating combat text on nameplates (include but not limited to):
->aura gain/lose
->casting interruption
5.Fake nameplate to show unit which doesn't have a nameplate (i.e. outside of screen)

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  • Avatar of itswicccked itswicccked Oct 08, 2016 at 21:02 UTC - 0 likes

    Hi, I'm trying to tweek the debuffs on nameplates in such a way that all debuffs show as small icons, and full loss of control effects show as large ones. Right now CC (hex for example) is showing up only if I create an icongroup with Date type = Aura (which shows all the debuffs such as DOTs, not just CC), and when I switch the Data type to CrowdControl, the hex debuff is not showing up anymore. Could you please tell me what I'm doing wrong? Thanks in advance!

  • Avatar of nograrder0 nograrder0 Oct 03, 2016 at 18:53 UTC - 0 likes

    <<reply 2872028>>

    Oh, I didn't check mixture profile condition with alpha condition, that could be where the bug is
    I'll do some checks

    And glad I can help :)

  • Avatar of aktaurus aktaurus Oct 03, 2016 at 10:32 UTC - 0 likes

    @nograrder0: Go

    Nope, i just created a new profile and i m still having the same issue regarding nameplates.

    It seems that conditions such as "any" or "non-player" using the argument "friendly" overpass all others conditions regarding NPC despite them being placed below. Despite having the "NPC guild" condition set at 1 and placed above all other conditions it's still the value set in the condition "any" that is used for all friendly NPC, even those that have a guild (such as flymasters, illidari, blacksmith, etc) and should have their nameplate alpha set to 1.

    EDIT : ok i figured out a way to solve the issue. Before i was only using 2 condition "profiles". One for my target and one for all that i don't target. Having all alpha settings/conditions set into only one profile for non-targeted stuff caused problems as you can see. So i decided to separate stuff in many more nameplate conditions (one for my target, 3 for NPC, 3 for players, 3 for pets depending of their status toward me (friendly, neutral or hostile)) and i managed to solve the problem using this method.

    Once again you ve been very patient and helpful with me. Thank you !

    Last edited Oct 03, 2016 by aktaurus
  • Avatar of nograrder0 nograrder0 Oct 03, 2016 at 05:12 UTC - 0 likes

    <<reply 2871841>>

    It worked in my test
    Is there any addon error pop up?

    Just in case, did you leave the argument empty, space won't do
    Click the argument editbox, backspace a few, then enter , to make sure it's empty

    You can also try typing the guild name, if it's bugged this would not work either

  • Avatar of aktaurus aktaurus Oct 02, 2016 at 21:25 UTC - 0 likes

    Thanks a lot for helping, nograrder0.

    Unfortunately it seems not to have changed anything concerning the alpha issue with the nameplate of friendly NPC. All of them are still displayed at 0.25 instead of 1 for all the NPC that match the Guild Name condition.

    I ll try to create a new template from scratch to be sure tomorrow as far as i used the NPA2.lua and NPA2.lua.bak files from the previous version of the addon with the one that you just released.

    Last edited Oct 02, 2016 by aktaurus
  • Avatar of nograrder0 nograrder0 Oct 02, 2016 at 16:19 UTC - 0 likes

    <<reply 2871676>>

    Ok I think I fixed it in version 2016.10.2

  • Avatar of nograrder0 nograrder0 Oct 02, 2016 at 13:22 UTC - 0 likes

    <<reply 2871676>>

    I will look into it

    [this is wrong]
    Just in case, what's the alpha setting in apperances settings?
    Should be a 'Any' and the alpha(like 0.25) in each
    As there're different set of condition in alpha
    Sorry about that
    I didn't see the screenshots and looked into wrong direction
    I'll do some test on it

    Last edited Oct 02, 2016 by nograrder0
  • Avatar of aktaurus aktaurus Oct 02, 2016 at 11:55 UTC - 0 likes

    Here are two pictures to illustrate the 1st issue (open them in a new window/tab to have them fully displayed).

    Screenshot of what i see ingame :

    • Screenshot 01.

    Screenshot of my alpha settings for the default profile (the one used for non-target) :

    • Screenshot 02.

    A condition near the top is supposed to have the priority over those below. But as you can see NPC that match the NPC guild condition doesn't have their nameplate alpha set at 1 but have it set at the value of the condition concerning Friendly NPC which is 0.25.

    So i presume that something doesn't work cause NPC wuith a guild should have their nameplate alpha set to 1 while all other NPC should have their nameplate set at 0.25.

    Last edited Oct 02, 2016 by aktaurus
  • Avatar of aktaurus aktaurus Oct 01, 2016 at 07:48 UTC - 0 likes

    Fantastic ! Thanks a lot nograrder0.

    So as explained in my previous post i try to set the alpha of all non-interactive NPC to 0 while those that can interact with the player are set to 1. But ingame with such settings it seems that the "non-player" "friendly" argument type overpass the "NPC Guild" "blank (empty)" argument one. So i haven't found how to just have NPC that match the "NPC Guild" "blank (empty)" argument displayed while all others are masked to prevent the screen from being flooded by NPC names that i don't care about.

    Also i noticed that some NPC and players had their healthbar displayed while not targeted by me despite my settings. To make those healthbars disappear i have to rotate the camera until that thier nameplates aren't displayed anymore. And then when i rotate the camera back their healthbar isn't displayed anymore as it should have always been since that i don't target them. The only real way that i ve found to bypass this issue is to delete the HealthBar group of the profile that i use for the default condition (i created a "target" profile that i use as a conditional type for when i target something in addition to the default one that is used when not targeting anything).

    Last edited Oct 01, 2016 by aktaurus
  • Avatar of nograrder0 nograrder0 Oct 01, 2016 at 04:58 UTC - 1 like

    <<reply 2871049>>

    I did some improvements in 2016.10.1
    Mouseover should no longer be required

    Also changed npc guild condition ,leave it empty will filter all npc who have a guild name
    So you don't have to type them one by one


Date created
Apr 24, 2013
Last update
Oct 09, 2016
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