2 - [patch] Do not show percent if 100%
I find it useless to show a percentage when the target is full. I made the following change:
local healthUpdate = function(frame, _, unit) unit = unit or frame.unit local hp = UnitHealth(unit) if hp > 0 then hp = hp / UnitHealthMax(unit) * 100 addon[unit]:SetFormattedText("%.1f%%", hp) else addon[unit]:SetText("0%") end end
>
local healthUpdate = function(frame, _, unit) unit = unit or frame.unit local hp = UnitHealth(unit) local maxhp = UnitHealthMax(unit) if hp == maxhp then addon[unit]:SetText("") elseif hp > 0 then hp = hp / UnitHealthMax(unit) * 100 addon[unit]:SetFormattedText("%.1f%%", hp) else addon[unit]:SetText("0%") end end
| User | When | Change |
|---|---|---|
| spiralofhope | Feb 25, 2015 at 11:41 UTC | Create |
Facts
- Reported
- Feb 25, 2015
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0