• published the article 5.0.4 Glyph UI Taint

    This has been fixed.

    Patch 5.0.4 introduced an annoying bug to deal with.

    Blizzard accidentally declared "_" to be global, so if your addon uses "_" as a global it will cause the GlyphUI frame to not work.

    It's an easy fix, instead of:

    local class
    _, class = UnitClass("player")
    

    Just declare _ as a local variable:

    local _, class
    _, class = UnitClass("player")
    

    or you can achieve it another way using the select method:

    local class = select(2, UnitClass("player"))
    

    Using local variable over global variables is good addon practice for a variety of reasons, some of which include speed of access, interactions with other addons/Blizzard UI, and just not polluting the global namespace.

    Good news however is that this is already fixed on the beta and should be slated for patch 5.0.5.

    Mikk wrote a nice little utility which helps find global leakage in your addons. You can get it from WowAce here.

    Posted in: 5.0.4 Glyph UI Taint
  • published the article New transmogrification category!

    Just wanted to give everyone a heads up that a new category has been added.

    At this moment we don't have an icon for it, but it exists so you can go forth and use it! :D

    Enjoy!

    Posted in: New transmogrification category!
  • published the article Patch 4.3 Today!

    Hello everyone! Patch 4.3 is out today. The ToC for this patch is:

    ## ToC: 40300
    

    One of the big UI changes is that divide by 0 no longer works. Specifically, Blizzard's Lua fork no longer silently handles division by zero; it throws a Lua error now.

    Have fun hacking away at your addons and I hope 4.3 goes smoothly for you all!

    Posted in: Patch 4.3 Today!
  • published the article Staff at BlizzCon 2011

    Hello everybody!

    It's BlizzCon 2011 time! This means that a lot of the staff/moderators are at it. If we don't get back to you right away with an issue please understand that it's because we are not in the office/able to and that we will get back to you as soon as possible!

    Have a great day!

    Posted in: Staff at BlizzCon 2011
  • published the article Terraria Projects and Files

    Hello everyone. A while back we started accepting Terraria projects on the site.

    There seems to be a bit of confusion as to what we're looking for when you create a project and upload the files.

    Creating Projects

    The name of the project should be descriptive. A name/description of "My first map" does not tell us the moderators anything, nor does it convey any useful information to people who download your map. I am not saying your description has to be full of spoilers, but put yourself in the position of the person downloading the map. What should they know before downloading them? What can you say to entice them to download it? As always, use proper sentence structure, grammar and punctuation.

    An example of a bad description:

    my frst map!1!11! download it pls!

    An example of a good description:

    This is my first map release on CurseForge. This map has been designed so that you have easy access to all available items, and there are easy access mine shafts to everywhere you need to be.

    Uploading Files

    There are two files that are usually uploaded: .wld and .bak

    We only need you to upload the .wld file.

    Zip up the .wld and upload it. It's that simple.

    This saves on bandwidth (remember, a lot of users have capped internet now, so every bit they save downloading makes life easier), and speeds up things.

    Thanks!

    Posted in: Terraria Projects and Files
  • published the article Knowledge Base / Wiki's are moving

    We're currently in the process of moving knowledge base articles and wiki's around. This means some links won't work until everything is transitioned.

    Thank you for your patience.

    Posted in: Knowledge Base / Wiki's are moving
  • published the article Projects Marked As Inactive

    The automated process which marked out-of-date projects as inactive after 90 days hasn't functioned in a very long time. It has been fixed, but with the un-intended side-effect of marking as inactive every World of Warcraft project which was released during patch 4.0.1 and 4.0.3 - clearly projects that are still compatible (mostly) and relevant during patch 4.0.6.

    Kaelten has undertaken the effort of correcting this, and all erroneously affected projects should have their statuses restored.

    Keep in mind that when patch 4.1.x hits the live servers that all projects released under the 4.0.x versions will be eligible for the 90-day inactivity rule.

    Ackis Edit: If you're having trouble please take a look at: http://kb.curseforge.com/policy/abandoned-and-inactive-projects/#w-reclaiming-your-abandoned-or-inactive-project

    Sorry for the mistake guys/gals.

    Posted in: Projects Marked As Inactive
  • published the article Recent Changes

    Some of you may have seen this added last week. In the footer of the site, there's now something that says "Revision XXXX". Well folks, that's a recent changes log. You can see this by going to kb:Recent Changes. Now you can track what's been fixed or added to the site. Feel free to check it out!

    Posted in: Recent Changes
  • published the article Merry Christmas! And Happy Birthday Torhal!

    Hello everybody! On behalf of everyone here at CurseForge and WowAce I wanted to wish you a very safe and merry Christmas!

    And to Torhal, Happy Birthday today buddy!

    Hopefully you all have your shopping done so you can sit around and relax today and enjoy the holidays.

    Merry Christmas everyone!

    Posted in: Merry Christmas! And Happy Birthday Torhal!
  • published the article Happy Cataclysm

    The Shattering has happened. Now it's time to level up in the third expansion for WoW. I hope everyone has a fun release night!!!

    We will continue to approve projects as soon as possible.

    Hopefully the game servers will stay up. :D

    Posted in: Happy Cataclysm
  • published the article Nov. 16-18 Connection Issue

    Taken from the news report here

    We're aware of an issue where random users will not be able to connect to either the Curse Client, Curse.com, and/or other Curse sites. This is a temporary problem that should go away by tomorrow, the 18th.

    We do apologize for any inconveniences this has caused, but please do not submit client support tickets related to connection issues until after tomorrow, Thursday the 18th.

    Thank you, The Curse Support Team

    This does not seem to be affecting CurseForge, WowAce or SC2Mapster.

    Stealing this from Merah:

    You may need to clean your cache with: ipconfig /flushdns

    If it does not help switch to Google's public DNS, they have new records.

    >nslookup curse.com
    Server:  google-public-dns-a.google.com
    Address:  8.8.8.8
    
    Non-authoritative answer:
    Name:    curse.com
    Address:  68.64.47.204
    
    >nslookup www.curse.com
    Server:  google-public-dns-a.google.com
    Address:  8.8.8.8
    
    Non-authoritative answer:
    Name:    www.curse.com
    Address:  68.64.47.204
    
    dns1: 8.8.8.8
    dns2: 8.8.4.4
    
    Posted in: Nov. 16-18 Connection Issue
  • published the article Packager Issues

    Good day everyone.

    There have been some issues with the packager over the past week or two. It's a known bug, and there's a known work around for now. The root cause of the problem is being investigated and will be fixed.

    Thank you for your patience and understanding.

    Posted in: Packager Issues
  • published the article Blizzcon 2010

    It's that time of the year, when that wonderful Blizzcon event is going on.

    A bunch of Curse staff will be there (Kaelten, Ckknight) along with many addon authors.

    So for those of you who are going (or have already left) have a safe and fun Blizzcon.

    Posted in: Blizzcon 2010
  • published the article WoW Patch Day 4.0

    As everyone knows by now Wow's 4.0 patch hit the US yesterday, and now the EU servers are up as well.

    I just wanted to remind everyone that the new TOC # is 40000, and that to get a new update out to the majority of your users with this you'll need to flag a new file as a Release build.

    We're seeming to be pretty stable overall, which is great given how much has changed in the hosting situation in the last few weeks.

    If you do have any issues please do make sure to report them, as this is probably one of the most stressful weeks we'll have on the whole network for sometime.

    Hope everyone has a great rest of the patch day and enjoys the new 4.0 systems and content!

    (I'm posting this on sc2mapster as well since it could affect the performance/stability for you guys as well)

    If you are looking to update an abandoned or inactive project, please read CurseForge/WowAce Policy on Inactive and Abandoned Projects first.

    Cool Links:

    Interface files for 4.0

    Posted in: WoW Patch Day 4.0
  • published the article Happy Thanksgiving

    Wishing all of our Canadian friends (like me!) a Happy and Safe Thanksgiving. May you have a wonderful turkey coma. :)

    Posted in: Happy Thanksgiving