8.0.9

Details

  • Filename
    OmniCC 8.0.9.zip
  • Uploaded by
  • Uploaded
    Oct 8, 2018
  • Size
    77.04 KB
  • Downloads
    208,735
  • MD5
    a0638ac8ebd77e04c3da307349176152

Supported Game Versions

  • 8.0.1

Changelog

8.0.9

* Performance optimizations

 

8.0.8
* Fixed stuck timers
* Fixed timers displaying as charges when they're not meant to

 

8.0.7

* Redid timer update math to try and prevent timer text from becoming stuck.
* OmniCC will now no longer show 48d for invalid cooldowns, like long duration cooldowns after a reboot.
* Fixed a regression causing the honor tab to display text
* Fixed a bug causing cooldown text to sometimes appear under spirals
* Fixed a bug causing cooldown text to initially display for frames under the minSize threshold

 

8.0.6

* OmniCC's folder structure has changed a bit. At the very least, restart WoW after installing the update.

* Fixed an issue with WeakAuras2 configuration mode timers persisting after leaving configuration mode

* Minor performance improvements

 

8.0.5

* Adjusted timings between text and style updates to be a bit more consistent.
* In the event a cooldown lacks a parent, use the cooldown itself as the owner for a display object (Fixes an issue with LoseControl)
* Use integer comparisons for scaling/display instead of floating point ones for more consistency.
* Probably fixed an issue that would cause giant flares and pulses
* Minor performance improvements.

 

8.0.4
* Prevent an error when a cooldown lacks a parent
* Handle cases of cooldowns shifting between different parents


8.0.3
* Fix a bug with the minimum duration check for disabled groups.

8.0.2
* OmniCC's folder structure has changed a bit. At the very least, restart WoW after installing the update.
* Completely rewrote the timer implementation, dropping CPU significantly and resolving some issues causing OmniCC to not always show up on certain things, like nameplates. Charge cooldowns should be a bit more consistent as well.

* Rewrote the finish effect implementations. The pulse effect should now no longer have rendering issues.

* The activate effect has been dropped, as it had some implementation issues that could cause tainting
*
The name lookup rule for cooldowns now all ancestors for a name, instead of just itself and its parent.
* Removed the optimize performance option, as it is no longer necessary.
* The text scaling algorithm now takes both a frame's width and height into account instead of just its width. This is intended to cause cooldowns to fit better within nameplates.
* The spiral transparency option has been dropped as I want to avoid directly modifying cooldown frames
* OmniCC will now disable the Blizzard cooldown count functionality while active. If you disable OmniCC, then the setting should return to whatever you had it at before.