Track hourly, daily, and monthly played time. Also shows you your played time for the last 24 hours and the last 7 days.
Having Issues or have a Suggestion?
- Please don't use the comments to post trouble tickets or suggestions. Instead post a ticket on CurseForge. Thanks.
- Any comments containing bug reports or feature requests will be deleted on sight and any comments asking where or why (referring to said comments) will also be deleted on sight.
- (/ptimer, /playtimer, /playedtimer)
- "hide" -- Hides the small frame.
- "show" -- Shows the small frame.
- "stats" -- Shows/Hides the big frame.
- Anything else toggles the small frame.
- Right-click the hot-spot to show hourly, monthly, and daily played statistics.
- Double-click the hot-spot to collapse or expand the small frame.
- Drag the hot-spot to move the small frame.
- Right click the big frame to choose a new character to check. The default is the current character. New in v200812100253.
- Ctrl-click the hot-spot to choose which character to display on the small frame (including "All"). PlayedTimer remembers if "All" is selected. New in v200909281912.
- Saved variables file will get very large over time and may take a long time to load. Hence why I added a "Clear Saved Data" button.
If playing longer than an hour in a given session (extremely common), the hour at which you entered the world keeps being tracked until a UI reload or relog. I'm working on a fix.Fixed in v200812040510. The fix for this means making the SavedVariables file grow even faster... ugh...
The SavedVariables table gets at least 1 new element per hour of play. This is unavoidable. Please do not submit tickets involving the SavedVariables file unless you have a practical way to make it more compact or more efficient.The SavedVariables table now gets compacted on log out or exit.
- CPU usage spikes (not a lot) every hour on the hour.
Per Character Stats
New in v200812100253.
- No real-time stats when "All" is selected.
- The timer on the small frame stops when any character other than the current one or "All" is selected. When it resumes after selecting the current character or closing the big frame, it jumps to where it would have been if it had kept going. This may or may not cause problems down the road, only time will tell.